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Build Systems Engineer

2K

Los Angeles · Hybrid · Posted Oct 1, 2026

At a glance

Workplace
Hybrid
Location
Los Angeles
Visa sponsorship
Visa sponsorship not offered

About the role

  • 2K is seeking a Build Systems Engineer with experience running production game development pipelines in the cloud to migrate, support, and optimize standardized build environments across Unreal Engine’s Horde and Jenkins.
  • The role involves automating workflows, managing continuous integration pipelines, monitoring system performance, and leading the migration of existing build pipelines to cloud infrastructure.
  • The engineer will collaborate closely with developers, platform engineers, and DevOps/TechOps teams to streamline game production workflows and deploy standardized build configurations.

Responsibilities

  • Guide the migration of studio build pipelines to cloud environments, ensuring cloud services meet or exceed the reliability and performance of existing on-premise instances.
  • Maintain and optimize existing build systems, focusing on both Unreal Horde and Jenkins for operational performance and stability.
  • Contribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams.
  • Develop build automation scripts and maintain reusable pipeline components.
  • Assist in integrating related services, plugins, and automation tools into CI/CD workflows.
  • Support observability solutions to monitor build ecosystems and track cloud service performance metrics.
  • Create clear documentation and promote build automation and CI/CD best practices across teams.
  • Collaborate with Perforce specialists to ensure reliable source control integration.
  • Provide technical support, guidance, and troubleshooting assistance to internal development and build teams.

Requirements

  • Practical experience running and maintaining Production level build systems supporting game development pipelines.
  • Hands-on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with a track record of maintaining high uptime and performance.
  • Hands-on experience applying CI/CD, Agile, and DevOps methodologies within software or game development pipelines.
  • Proficiency in scripting and automation using languages such as Python, C#, or similar.
  • Working knowledge of Infrastructure as Code tools (Terraform, Ansible) to manage compute capacity and cloud infrastructure.
  • Familiarity with configuration management tools (such as Puppet) for maintaining existing build machines and services.
  • Solid OS troubleshooting skills across both Windows and Linux environments.
  • Strong problem-solving ability to isolate and resolve build pipeline failures quickly.
  • Clear communication and collaborative skills when working cross-functionally with engineers, studios, and external stakeholders.
  • Commitment to good documentation habits and continuous learning in CI/CD and cloud technology space.

Benefits

  • Bonus and/or equity awards
  • Medical benefits
  • Financial benefits

Workplace

  • Hybrid workplace

Skills

  • Unreal Engine
  • Horde
  • Jenkins
  • Python
  • C#
  • Terraform
  • Ansible
  • Puppet
  • AWS
  • Azure
  • GCP
  • Perforce

2K

Build Systems Engineer

Apply now