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Cloud Game Streaming - Systems Engineer

Sony Interactive Entertainment

United Kingdom, London · GBR-London-15GMS · Hybrid · Posted Oct 2, 2026

At a glance

Workplace
Hybrid
Location
United Kingdom, London · GBR-London-15GMS

About the role

  • We are looking for an engineer to join the GDFT department, working on the design and optimisation of PlayStation’s real-time game streaming technologies.
  • You will contribute to the development of low-latency video streaming systems across current and future PlayStation platforms, working on performance-critical areas spanning frame capture, media pipelines, codec configuration, system services and streaming transport.
  • Our work sits at the intersection of product engineering and R&D, encouraging engineers to investigate new approaches to reducing end-to-end latency, improving visual quality and reducing bitrate.

Responsibilities

  • Develop, optimise and maintain low-level C and C++ components within PlayStation’s game streaming stack.
  • Investigate opportunities to reduce end-to-end streaming latency across frame capture, buffering, encoding, transport, decoding and presentation.
  • Optimise the use and configuration of hardware video encoders, applying knowledge of codec behaviour and low-latency encoding techniques.
  • Analyse existing media pipelines to identify unnecessary buffering, memory copies, synchronisation delays and other sources of latency.
  • Use software and hardware instrumentation to measure system behaviour, validate hypotheses and quantify the impact of performance changes.
  • Investigate and debug issues across user-space applications, system services and daemon-level components.
  • Prototype and evaluate new approaches to improving streaming quality, latency and bandwidth efficiency.
  • Work with engineers and researchers across the wider organisation on areas such as codec development, rate control, Forward Error Correction and emerging media technologies.
  • Contribute technical findings and recommendations to design discussions, working with senior engineers to determine appropriate production solutions.
  • Collaborate across teams to integrate and validate streaming technologies within PlayStation platform software.

Requirements

  • Strong proficiency in C and C++.
  • Experience developing native, performance-sensitive software rather than primarily web or managed application stacks.
  • Experience working with real-time video, media pipelines, codecs or embedded multimedia systems.
  • Practical understanding of video compression and media formats, including concepts such as chroma subsampling, bit depth and colour representation, with familiarity of codecs such as AVC, HEVC or AV1.
  • Understanding of concepts relevant to low-latency video encoding, which may include GOP structures, reference frames, rate control, VBV, quantisation parameters, slices, tiles or hardware codec APIs.
  • Strong debugging, profiling and performance-analysis skills.
  • An ability to investigate complex technical problems, identify likely causes and use evidence and instrumentation to support conclusions.
  • Comfortable working in unfamiliar parts of a large system and developing an understanding of how multiple components interact.
  • An experimental mindset, with an interest in prototyping, measuring and evaluating alternative technical approaches.
  • Ability to contribute to technical discussions and work with senior engineers when deciding how findings should be taken forward.

Preferred qualifications

  • Familiarity with techniques for evaluating video codec performance, including bitrate/quality/latency trade-offs and objective or perceptual video quality metrics (such as PSNR and VMAF).
  • Familiarity with compressed video bitstreams and codec signalling, such as NAL units/OBUs, parameter sets, profiles/levels and supplemental enhancement information.
  • Experience developing native video players, media frameworks or codec pipelines on TVs, set-top boxes, consoles, mobile devices or other embedded platforms.
  • Experience configuring or integrating hardware video encoders or decoders.
  • Deeper knowledge of H.264, HEVC, AV1 or other current and emerging video codecs, beyond high-level API configuration.
  • Experience optimising real-time video for low latency, visual quality or bitrate efficiency.
  • Familiarity with frame capture, graphics presentation pipelines, framebuffers or GPU/CPU synchronisation.
  • Experience identifying and reducing memory copies, queueing delays, memory-bandwidth limitations or other system-level performance bottlenecks.

Workplace

  • Attend periodic in-person workshops or team events, with travel possible a few times per year.
  • Flexible and relaxed working environment, with strong support for hybrid work.

Skills

  • C
  • C++
  • AVC
  • HEVC
  • AV1
  • H.264
  • PSNR
  • VMAF
  • Git
  • Jenkins

Sony Interactive Entertainment

Cloud Game Streaming - Systems Engineer

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