Cloud Game Streaming - Systems Engineer
Sony Interactive Entertainment
United Kingdom, London · GBR-London-15GMS · Hybrid · Posted Oct 2, 2026
At a glance
- Workplace
- Hybrid
- Location
- United Kingdom, London · GBR-London-15GMS
About the role
- We are looking for an engineer to join the GDFT department, working on the design and optimisation of PlayStation’s real-time game streaming technologies.
- You will contribute to the development of low-latency video streaming systems across current and future PlayStation platforms, working on performance-critical areas spanning frame capture, media pipelines, codec configuration, system services and streaming transport.
- Our work sits at the intersection of product engineering and R&D, encouraging engineers to investigate new approaches to reducing end-to-end latency, improving visual quality and reducing bitrate.
Responsibilities
- Develop, optimise and maintain low-level C and C++ components within PlayStation’s game streaming stack.
- Investigate opportunities to reduce end-to-end streaming latency across frame capture, buffering, encoding, transport, decoding and presentation.
- Optimise the use and configuration of hardware video encoders, applying knowledge of codec behaviour and low-latency encoding techniques.
- Analyse existing media pipelines to identify unnecessary buffering, memory copies, synchronisation delays and other sources of latency.
- Use software and hardware instrumentation to measure system behaviour, validate hypotheses and quantify the impact of performance changes.
- Investigate and debug issues across user-space applications, system services and daemon-level components.
- Prototype and evaluate new approaches to improving streaming quality, latency and bandwidth efficiency.
- Work with engineers and researchers across the wider organisation on areas such as codec development, rate control, Forward Error Correction and emerging media technologies.
- Contribute technical findings and recommendations to design discussions, working with senior engineers to determine appropriate production solutions.
- Collaborate across teams to integrate and validate streaming technologies within PlayStation platform software.
Requirements
- Strong proficiency in C and C++.
- Experience developing native, performance-sensitive software rather than primarily web or managed application stacks.
- Experience working with real-time video, media pipelines, codecs or embedded multimedia systems.
- Practical understanding of video compression and media formats, including concepts such as chroma subsampling, bit depth and colour representation, with familiarity of codecs such as AVC, HEVC or AV1.
- Understanding of concepts relevant to low-latency video encoding, which may include GOP structures, reference frames, rate control, VBV, quantisation parameters, slices, tiles or hardware codec APIs.
- Strong debugging, profiling and performance-analysis skills.
- An ability to investigate complex technical problems, identify likely causes and use evidence and instrumentation to support conclusions.
- Comfortable working in unfamiliar parts of a large system and developing an understanding of how multiple components interact.
- An experimental mindset, with an interest in prototyping, measuring and evaluating alternative technical approaches.
- Ability to contribute to technical discussions and work with senior engineers when deciding how findings should be taken forward.
Preferred qualifications
- Familiarity with techniques for evaluating video codec performance, including bitrate/quality/latency trade-offs and objective or perceptual video quality metrics (such as PSNR and VMAF).
- Familiarity with compressed video bitstreams and codec signalling, such as NAL units/OBUs, parameter sets, profiles/levels and supplemental enhancement information.
- Experience developing native video players, media frameworks or codec pipelines on TVs, set-top boxes, consoles, mobile devices or other embedded platforms.
- Experience configuring or integrating hardware video encoders or decoders.
- Deeper knowledge of H.264, HEVC, AV1 or other current and emerging video codecs, beyond high-level API configuration.
- Experience optimising real-time video for low latency, visual quality or bitrate efficiency.
- Familiarity with frame capture, graphics presentation pipelines, framebuffers or GPU/CPU synchronisation.
- Experience identifying and reducing memory copies, queueing delays, memory-bandwidth limitations or other system-level performance bottlenecks.
Workplace
- Attend periodic in-person workshops or team events, with travel possible a few times per year.
- Flexible and relaxed working environment, with strong support for hybrid work.
Skills
- C
- C++
- AVC
- HEVC
- AV1
- H.264
- PSNR
- VMAF
- Git
- Jenkins