
At a glance
- Location
- Canada
About the role
- Skeleton Key, a division of Wizards of the Coast, is seeking a Senior Gameplay Designer to join their Montreal team.
- The role focuses on creating engaging combat, enemies, and encounters for a new AAA video game project.
Responsibilities
- Conceive, integrate, and polish enemies, abilities, and combat behaviors.
- Create non-player character (NPC) artificial intelligence using Unreal Engine and visual scripting.
- Design engaging encounters by combining enemies and challenges to support game pacing and progression.
- Take ownership of gameplay features from prototyping through integration to final polish.
- Balance combat difficulty, enemy roles, and player-facing signals.
- Collaborate with design, animation, programming, and level design teams.
- Provide feedback and mentorship to other gameplay designers.
Requirements
- Senior-level experience in combat design for action or action-RPG games.
- Experience creating enemies, abilities, AI behaviors, and encounters.
- Strong skills with Unreal Engine and visual programming.
- Deep understanding of combat pacing, balancing, readability, and player signaling.
- Strong communication, collaboration, and problem-solving skills.
- Participation in the delivery of at least one AAA title or equivalent scale project.
Preferred qualifications
- Experience designing boss fights.
- Knowledge of Unreal Engine Behavior Trees, EQS, and Gameplay Ability System.
- Experience working with animation systems and combat indicators.
- Experience with first-person action game combat and mechanics.
Benefits
- Health & Wellness
- Time Off to Recharge
- Financial Well-being
- Life & Family Support
- Volunteer and Community Initiatives
- Learning & Development
- Exclusive Perks
- Annual and long-term incentive programs
Workplace
- Role is based in Montreal, Canada.
Skills
- Unreal Engine
- Behavior Trees
- EQS
- Gameplay Ability System