
At a glance
- Workplace
- Hybrid
- Location
- Quebec · Montréal
About the role
- The Senior Technical Sound Designer will join the digital games team at Wizards of the Coast.
- This role focuses on designing and developing audio features, tools, and workflows to support the creative vision and production efficiency of AAA game projects.
- The position is offered in a hybrid format, requiring a mix of studio and remote work.
Responsibilities
- Design and develop audio features, tools, and workflows in collaboration with audio leadership.
- Collaborate with technical specialists to simplify processes and improve integration.
- Work with the programming team to implement reliable and scalable audio pipelines.
- Optimize audio resources and development methods to meet evolving project needs.
- Identify and resolve cross-disciplinary issues, providing technical solutions and team support.
- Document workflows, standards, and best practices to ensure consistency and knowledge sharing.
- Work with quality assurance teams to analyze, report, and track audio bugs.
- Anticipate and resolve performance and memory usage issues while maintaining audio quality.
- Create audio content using sound design skills and commercial/proprietary tools.
- Stay current with new audio technologies and innovations to guide technical choices.
Requirements
- At least five years of relevant experience in the video game industry, specifically in technical sound design.
- Mastery of game engines used in AAA production and audio implementation/integration methods.
- Advanced expertise in MetaSound and Wwise, including configuration, optimization, and troubleshooting.
- Experience with Unreal Engine, Blueprint visual scripting, and engine tools for large-scale audio implementation.
- Demonstrated experience in designing and developing custom audio tools and workflows.
- Proficiency with scripting and level design tools.
- Strong understanding of end-to-end game development pipelines across disciplines.
- Excellent oral and written communication skills for explaining technical and creative concepts.
- Autonomy, proactive problem-solving, and ability to adapt to evolving project needs.
Preferred qualifications
- Knowledge of programming or scripting languages such as C++, Python, or C#.
- Passion for video games and a solid understanding of the industry's audio sector.
- Experience on large-scale AAA productions.
- Knowledge of different phases of game development.
Benefits
- Health & Wellness
- Time Off to Recharge
- Financial Well-being
- Life & Family Support
- Volunteer and Community Initiatives
- Learning & Development
- Exclusive Perks
- Annual and long-term incentive programs
Workplace
- Hybrid role with a mix of studio and remote work.
Skills
- MetaSound
- Wwise
- Unreal Engine
- Blueprint
- C++
- Python
- C#