Contract Senior Level Designer
Remote · 8+ years experience · Remote · Posted Oct 12, 2026
At a glance
- Experience
- 8+ years experience
- Workplace
- Remote
- Location
- Remote
About the role
- Mob Entertainment is seeking a Senior Level Designer to help craft engaging and innovative levels that integrate gameplay mechanics with narrative elements for the future of the Poppy Playtime franchise, starting with the upcoming release.
- This is a hands-on Senior role involving greyboxing, iterating, and polishing through to final implementation using Unreal Engine 5.
Responsibilities
- Collaborate on the level design pipeline, ensuring alignment with gameplay mechanics, narrative pacing, and technical constraints.
- Partner with the Game Director, Design Director, and Art Director to define the experience, goals, and the spacing of each level.
- Prototype, build, and iterate on levels in Unreal Engine, blocking out layouts and refining through to final implementation to deliver on the project’s creative goals.
- Work cross-discipline with system Designers, Writers, Engineers, and Environment Artists to ensure all elements of the level support the desired experience.
- Maintain strong documentation, workflow clarity, and visibility of progress for the team and stakeholders.
- Lead regular playtests and design reviews, collecting feedback and driving iteration to improve player experience.
- Balance level aesthetics, readability, and performance, ensuring tight collaboration with environment art and tech design.
- Help shape the level design culture at Mob, identifying opportunities to raise team capability and creative ambition.
- Mentor and serve as a key collaborator and creative leader across the broader design team, sharing feedback and practical solutions to help the team work through design challenges.
- Contribute to level design workflows and reviews, identifying ways to improve iteration and delivery.
Requirements
- 8+ years of professional game design experience, with a strong emphasis on level design.
- Proficiency in Unreal Engine 5, with experience using Blueprints for gameplay interaction and scripting.
- A portfolio demonstrating authored or lead level work, ideally in first-person, puzzle, or horror-based games.
- Strong grasp of spatial pacing, gameplay readability, environmental storytelling, and encounter flow.
- Experience collaborating with narrative teams, ensuring levels support and enhance story moments.
- Strong communication and organizational skills; able to clearly define tasks and communicate direction.
- Familiarity with source control (Perforce), task management tools (Jira, Confluence), and level design documentation best practices.
Preferred qualifications
- Experience shipping narrative-focused or horror adventure games.
- Familiarity with modular environment workflows and LD/Art pipeline coordination.
- Experience working with procedural elements or systemic game spaces.
- Strong instincts for emotional pacing, building tension, and delivering impactful moments through level layout.
Benefits
- Medical insurance
- Dental insurance
- Vision insurance
- Paid time off
- Sick time
- Holidays
Workplace
- Remote position (#LI-Remote)
Skills
- Unreal Engine 5
- Blueprints
- Perforce
- Jira
- Confluence