Contract Senior Level Designer

Mob entertainment

Remote · 8+ years experience · Remote · Posted Oct 12, 2026

At a glance

Experience
8+ years experience
Workplace
Remote
Location
Remote

About the role

  • Mob Entertainment is seeking a Senior Level Designer to help craft engaging and innovative levels that integrate gameplay mechanics with narrative elements for the future of the Poppy Playtime franchise, starting with the upcoming release.
  • This is a hands-on Senior role involving greyboxing, iterating, and polishing through to final implementation using Unreal Engine 5.

Responsibilities

  • Collaborate on the level design pipeline, ensuring alignment with gameplay mechanics, narrative pacing, and technical constraints.
  • Partner with the Game Director, Design Director, and Art Director to define the experience, goals, and the spacing of each level.
  • Prototype, build, and iterate on levels in Unreal Engine, blocking out layouts and refining through to final implementation to deliver on the project’s creative goals.
  • Work cross-discipline with system Designers, Writers, Engineers, and Environment Artists to ensure all elements of the level support the desired experience.
  • Maintain strong documentation, workflow clarity, and visibility of progress for the team and stakeholders.
  • Lead regular playtests and design reviews, collecting feedback and driving iteration to improve player experience.
  • Balance level aesthetics, readability, and performance, ensuring tight collaboration with environment art and tech design.
  • Help shape the level design culture at Mob, identifying opportunities to raise team capability and creative ambition.
  • Mentor and serve as a key collaborator and creative leader across the broader design team, sharing feedback and practical solutions to help the team work through design challenges.
  • Contribute to level design workflows and reviews, identifying ways to improve iteration and delivery.

Requirements

  • 8+ years of professional game design experience, with a strong emphasis on level design.
  • Proficiency in Unreal Engine 5, with experience using Blueprints for gameplay interaction and scripting.
  • A portfolio demonstrating authored or lead level work, ideally in first-person, puzzle, or horror-based games.
  • Strong grasp of spatial pacing, gameplay readability, environmental storytelling, and encounter flow.
  • Experience collaborating with narrative teams, ensuring levels support and enhance story moments.
  • Strong communication and organizational skills; able to clearly define tasks and communicate direction.
  • Familiarity with source control (Perforce), task management tools (Jira, Confluence), and level design documentation best practices.

Preferred qualifications

  • Experience shipping narrative-focused or horror adventure games.
  • Familiarity with modular environment workflows and LD/Art pipeline coordination.
  • Experience working with procedural elements or systemic game spaces.
  • Strong instincts for emotional pacing, building tension, and delivering impactful moments through level layout.

Benefits

  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Paid time off
  • Sick time
  • Holidays

Workplace

  • Remote position (#LI-Remote)

Skills

  • Unreal Engine 5
  • Blueprints
  • Perforce
  • Jira
  • Confluence

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Mob entertainment

Contract Senior Level Designer

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