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Director, Art Direction - Unpublished R&D Product

Riot Games

Los Angeles · 8+ years experience · Posted Sep 25, 2026

At a glance

Experience
8+ years experience
Location
Los Angeles

About the role

  • Art Directors at Riot drive the quality and performance of their team, establishing direction and goals that provide clarity and focus.
  • As an Art Director an unpublished R&D product, you will help bring the game’s visual direction to life in a new game for players around the world.
  • You will translate our creative direction into a distinctive, emotionally compelling, production-ready visual identity that supports gameplay.

Responsibilities

  • Steward the game’s visual identity from concept through production
  • Translate creative direction into clear visual standards, production practices, and scalable art workflows
  • Drive visual quality, appeal, and gameplay readability across all player-facing art
  • Apply deep expertise in the art style across art, animation, VFX, visual storytelling, and character-driven experiences
  • Balance artistic ambition with technical requirements and production realities
  • Build, lead, and mentor high-performing internal and external art teams
  • Direct co-development partners, vendors, and distributed creative talent to deliver consistently high-quality work
  • Partner across design, narrative, audio, engineering, product, and IP to ensure art strengthens the player experience
  • Provide clear visual feedback through reviews, paintovers, references, and development guidance
  • Maintain deep awareness of the art style, creative influences, and evolving player expectations

Requirements

  • 12+ years of experience developing games, with 8+ years leading art teams
  • Experience as an Art Director or key artistic decision maker on at least one shipped 3D game
  • Experience delivering games with strong character appeal in both model and animation
  • Strong understanding of the pipelines, production techniques, and technical constraints required to deliver stylized visuals in games
  • Strong artistic judgment across character design, composition, shape language, color, lighting, animation, VFX, and gameplay readability
  • Experience balancing visual quality against technical, production, platform, and team-size constraints
  • Experience building, leading, mentoring, and aligning art teams across cross-functional game development
  • Experience directing external vendors or distributed art teams
  • Champion of healthy creative processes that support iteration, alignment, scalable production, and strong artistic quality
  • A portfolio demonstrating strong artistic judgment, visual clarity, compositional skill, and stylistic range

Benefits

  • Open paid time off policy
  • Flexible work schedules
  • Medical insurance
  • Dental insurance
  • Life insurance
  • Parental leave for employee, spouse/domestic partner, and children
  • 401k with company match

Skills

  • Unreal
  • Unity
  • 3D
  • VFX
  • Animation
  • Character Design
  • Composition
  • Lighting

Riot Games

Director, Art Direction - Unpublished R&D Product

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