Manager, 3D Character Art, Skins – League of Legends
Singapore · 2+ years experience · Posted Oct 5, 2026
At a glance
- Experience
- 2+ years experience
- Location
- Singapore
About the role
- Riot Games is seeking a Manager, 3D Character Art, Skins – League of Legends for the Singapore Studio to lead and mentor 3D artists.
- This craft leadership role involves guiding cosmetic skin quality, maintaining consistency across regions, and collaborating with Riot LA partners.
Responsibilities
- Lead and mentor a team of 3D artists, providing clear feedback, guidance, and support for both craft development and career growth.
- Uphold the quality bar for League of Legends cosmetics skins, ensuring consistency, readability, and alignment with League’s visual style.
- Provide actionable, timely feedback to Singapore artists and partner studios, ensuring all 3D assets meet Riot’s standards for craftsmanship, performance, and integration.
- Collaborate closely with the Associate Art Director and Riot LA’s Art and Product leadership to interpret and execute League’s creative and artistic vision for cosmetics skins.
- Maintain close alignment with Concept, Technical Art, Rigging, Animation, and VFX teams to ensure cosmetics skins integrate smoothly into production pipelines.
- Review and evaluate cosmetics skins work from partner studios and internal artists, identifying opportunities to improve quality, efficiency, or player readability.
- Partner with production to plan and manage 3D schedules, identify risks early, and ensure sustainable, high-quality delivery.
- Contribute to documentation, style guides, and visual benchmarks to clarify quality expectations for internal and partner teams.
- Occasionally contribute hands-on when needed - particularly for high-impact assets - to guide quality and model craft excellence.
- Foster a culture of collaboration, learning, and feedback that empowers artists to push their craft while maintaining sustainable, player-focused production.
Requirements
- 7+ years of professional experience in 3D art for games, including stylized character or cosmetics work.
- 2+ years in a lead or supervisory role providing feedback, mentorship, and guidance to individual contributors.
- Deep understanding of modeling, sculpting, and texturing fundamentals, including stylized hand painted techniques and PBR workflows.
- Strong understanding of art fundamentals including anatomy, form, proportion, and design.
- Strong experience working with modeling, sculpting, and texturing tools such as Maya, ZBrush, and Substance Painter.
- Experience managing or reviewing outsourced 3D art production, including providing clear, actionable feedback to internal artists and external partner studios to ensure assets meet quality and style standards.
- Excellent communication and collaboration skills, with the ability to work effectively across concept, animation, tech art, and production teams.
- Fluent in English, able to articulate feedback and creative intent clearly across teams and cultures.
- Passion for League of Legends and its champions, with player empathy to evaluate cosmetics for clarity, appeal, and impact.
Preferred qualifications
- AAA experience creating stylized cosmetics or character skins for live games.
- Familiarity with League of Legends’ art style, tools, and pipelines.
- Experience collaborating with distributed or co-development teams across regions.
- Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios.
Benefits
- Full relocation support
- Comprehensive health insurance for you, your spouse, and children
- Open paid time off
- Retirement benefits with company matching
- Life insurance
- Parental leave
- Short-term and long-term disability
- Play Fund
- Donation matching for time and money to non-profits
Skills
- Maya
- ZBrush
- Substance Painter
- Sculpting
- Texturing
- PBR Workflows
- Stylized Hand Painted Techniques