At a glance
- Employment
- Full-time
- Workplace
- Onsite
- Location
- Seoul
About supercell
- Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games https://supr.cl/jd-games that as many people as possible play for years and that are remembered forever.
- So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings https://supercell.com/en/news/learning-from-failures/, and killing lots of projects.
- [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/0272a5b3-a7a2-4f1c-b97b-725eae66daf0/banner_narrow_people3.jpg]
About the role
- The Creative Studio team in Seoul is looking for a Marketing Illustrator to transform characters, worlds, and stories into bold, memorable marketing art.
- This is a hands-on, craft-led role where you will work closely with game teams, marketing managers, creative producers, and multidisciplinary artists to shape visual storytelling.
Responsibilities
- Create high-impact illustrations for marketing campaigns, social channels, app stores, game events, and other player-facing moments.
- Develop visual concepts that turn game characters and worlds into memorable stories while preserving what makes each game distinctive.
- Own the illustration process from initial thumbnails, sketches, and concept art through polished key art and production-ready assets.
- Provide draw-overs and paint-overs to keep teams and partners aligned.
- Work side by side with designers, motion artists, marketers, creative producers and game teams to turn open briefs into clear, compelling creative work.
- Help select and manage a trusted network of external illustrators, agencies, studios, and production partners.
- Brief and guide external partners with clear, actionable feedback while maintaining a high-quality bar throughout production.
- Adapt creative assets across channels and formats without losing the character, emotion, and core hook.
- Help ensure our work is world-class, authentic to our game worlds, and built to resonate with players for decades.
Requirements
- Five to ten years of experience in a similar role, setting artistic direction and creating hands-on work for marketing, games, or other character-driven entertainment.
- A standout portfolio of character-led illustration and visual storytelling.
- Advanced digital illustration skills and proficiency with industry-standard tools, supported by strong fundamentals in composition, anatomy, perspective, lighting, and color.
- Expertise in stylized character design, expressions, and posing, with the versatility to work across playful, graphic, and cinematic styles.
- The ability to originate strong ideas, explain your creative choices, and own the work from a loose brief to a finished asset.
- Experience communicating creative direction and providing clear, actionable feedback to internal teams and external partners, supported by hands-on visual guidance such as draw-overs and paint-overs.
- A low-ego, collaborative approach, excellent attention to detail, and the ability to manage multiple priorities independently.
- A genuine interest in games, animations, and related areas of pop culture, and the communities around them.
- Professional proficiency in spoken and written English.
- Availability to travel internationally several times a year.
Preferred qualifications
- Practical knowledge of 2D and 3D animation pipelines is a plus.
Benefits
- Relocation support
Skills
- Digital Illustration
- Concept Art
- Character Design
- Visual Storytelling
- Composition
- Anatomy
- Perspective
- Lighting
- Color
- 3D Animation