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Principal Animation Artist - Unpublished R&D Product

Riot Games

Shanghai, China · 10+ years experience · Posted Oct 15, 2026

At a glance

Experience
10+ years experience
Location
Shanghai, China

About the role

  • As a Principal Animation Artist at Riot, you will define craft standards, coach the animation team, and influence other disciplines such as VFX, character, and rigging technical artists.
  • You will be responsible for all aspects of player-facing animation systems and character performance, from early ideation through final shipping-quality release on an unpublished R&D product.
  • Your craft expertise will breathe life into iconic and beloved characters for players while you report to the Art Director of the team.

Responsibilities

  • Drive the quality and direction of gameplay animation, ensuring a high bar for responsiveness, clarity, and cohesion.
  • Own and evolve multiple player-facing animation systems, ensuring scalability and consistency across features.
  • Define and establish animation best practices, workflows, and quality standards for the team.
  • Partner with design, engineering, and technical art to shape animation systems and influence gameplay integration.
  • Anticipate systemic challenges and lead solutions that improve long-term reliability and performance.
  • Guide and mentor animators, elevating craft quality across the team.
  • Influence cross-team collaboration and alignment on animation-related systems and pipelines.
  • Identify opportunities to improve tools, pipelines, and production strategies at a broader level.

Requirements

  • 10+ years of professional experience in game or entertainment animation.
  • Experience defining animation pipelines or standards at a team or project level.
  • Expert proficiency in Maya.
  • Extensive experience working with Unreal Engine.
  • Deep understanding of animation systems, state machines, and runtime behaviors.
  • Experience owning and delivering complex animation systems across a project lifecycle.
  • Experience mentoring and elevating other animators.
  • Fluency in Mandarin Chinese.

Skills

  • Maya
  • Unreal Engine

Riot Games

Principal Animation Artist - Unpublished R&D Product

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