Principal Visual Design Artist - Unpublished R&D Product
Los Angeles · 8+ years experience · Posted Sep 22, 2026
At a glance
- Experience
- 8+ years experience
- Location
- Los Angeles
About the role
- The Principal Visual Design Artist will lead visual design efforts for an unpublished R&D game title.
- This role involves collaborating with cross-disciplinary teams to establish the game's UI style and creating high-quality assets from concept to implementation.
Responsibilities
- Create a visual style that satisfies creative goals and establishes a unique UI identity.
- Design intuitive interfaces with a focus on readability, hierarchy, and player behavior patterns.
- Guide the planning of UI work in collaboration with artists and designers.
- Develop assets through all stages of development, from concept to in-game implementation.
- Apply systemic design, graphic design, interactivity, layout, typography, color theory, and illustration to ensure seamless player experiences.
- Establish style guides and conventions to extend themes throughout the project.
- Define the quality bar for visual design for the game.
Requirements
- Hands-on experience contributing to a major feature, game, product launch, or entertainment property.
- 8+ years of professional experience as a Visual Designer, UI Designer, or UI Artist.
- Expert knowledge in Figma and Adobe CC.
- Knowledge of the game development pipeline including optimization, localization, and implementation.
- Experience shipping games in Unreal, Unity, or any relevant game engine.
- Portfolio demonstrating visual taste of contemporary graphic design and strong artistic style.
Benefits
- Open paid time off policy
- Flexible work schedules
- Medical insurance
- Dental insurance
- Life insurance
- Parental leave for employee, spouse/domestic partner, and children
- 401k with company match
Workplace
- Role is based in Los Angeles.
Skills
- Figma
- Adobe CC
- Unity
- Systemic Design
- Graphic Design
- Typography
- Color Theory
- Illustration