Product Designer & UX Researcher
Sony Interactive Entertainment
Canada, Waterloo, ON · CAN-ON-Waterloo · CAD 121,900-171,900 · 2+ years experience · Hybrid · Posted Sep 29, 2026
At a glance
- Experience
- 2+ years experience
- Workplace
- Hybrid
- Location
- Canada, Waterloo, ON · CAN-ON-Waterloo
- Salary
- CAD 121,900-171,900 · Base salary
About the role
- Sony Interactive Entertainment is seeking a Product Designer & UX Researcher to build new mobile and web experiences that help gamers connect, discover, and play together.
- This is a fast-moving, experimental startup environment within Sony PlayStation backed by the scale and resources of the broader organization.
Responsibilities
- Plan and conduct research activities such as user interviews, concept testing, usability studies, surveys, and competitive reviews.
- Synthesize qualitative and quantitative findings into clear insights and actionable product recommendations.
- Work with Product and Engineering to understand requirements, technical constraints, and opportunities.
- Use research and feedback to iterate on designs and improve usability, accessibility, performance, and consistency.
- Create user journeys, wireframes, prototypes, interaction patterns, and high-fidelity designs.
- Contribute to shared design systems, components, and standards.
- Participate in design critiques and collaborate with teammates to strengthen the quality of the work.
- Communicate design rationale and research findings clearly to cross-functional partners and stakeholders.
- Support product experiments and help evaluate outcomes using user feedback and product data.
Requirements
- BA/BS in Interaction or Product Design, Human Factors, or equivalent practical experience.
- 2+ years of professional experience in product design, UX design, UX research, or a related role.
- A portfolio or case studies that show your design process, research approach, and contribution to shipped or tested digital experiences.
- Experience designing consumer-facing mobile or web products; mobile-first experience is a plus.
- Working knowledge of user-centred design and research methods, including interviewing, usability testing, synthesis, and insight communication.
- Strong interaction and visual design fundamentals, with attention to clear, intuitive experiences.
- Proficiency with Figma, including components, auto layout, and prototyping.
- Ability to collaborate effectively, receive feedback, and work through ambiguity with support from teammates.
- Clear, concise communication and presentation skills.
- Strong product intuition, with the ability to balance speed, experimentation, and long-term quality.
Preferred qualifications
- Interest in or knowledge of player behaviours, gaming culture, and industry trends.
- Experience with social, community, or network-driven products.
- Strong experimentation mindset (A/B testing, metrics-informed iteration).
- Familiarity with accessibility and inclusive design practices.
- Experience contributing to a design system.
Workplace
- Base pay range may vary in line with hybrid working policy.
Skills
- Figma
- Prototyping
- Usability Testing
- Visual Design