
At a glance
- Location
- Canada
About the role
- Skeleton Key is seeking an experienced Senior Gameplay Designer to join the Montreal team and help bring its first AAA game to life.
- The role focuses on creating compelling combat, enemies, and encounters while collaborating with passionate cross-functional teams.
Responsibilities
- Design, implement, and tune enemies, abilities, and combat behaviors.
- Create NPC AI using Unreal Engine tools and visual scripting.
- Build engaging encounter compositions that support pacing and progression.
- Take gameplay features from prototype through implementation and polish.
- Balance combat difficulty, enemy roles, and player-facing feedback.
- Collaborate with design, animation, engineering, and level teams.
- Provide feedback and mentorship to other gameplay designers.
Requirements
- Senior-level experience designing combat for action or action RPG titles.
- Experience creating enemies, abilities, AI behaviors, and encounters.
- Strong Unreal Engine and visual scripting skills.
- A deep understanding of combat pacing, balance, readability, and player feedback.
- Strong communication, collaboration, and problem-solving skills.
- At least one shipped AAA or comparable title.
Preferred qualifications
- Experience designing boss encounters.
- Familiarity with Unreal Behavior Trees, EQS, and Gameplay Ability System.
- Experience working with animation systems and combat metrics.
- Experience with 1st-person action combat and mechanics.
Benefits
- Health & Wellness
- Time Off to Recharge
- Financial Well-being
- Life & Family Support
- Volunteer and Community Initiatives
- Learning & Development
- Exclusive Perks
- Annual and long-term incentives
Skills
- Unreal Engine
- Visual Scripting
- Unreal Behavior Trees
- EQS
- Gameplay Ability System