Senior Graphics Engineer

magnopus

St Albans · GBP 60,000-65,000 / year · Full-time · Remote · Posted Sep 30, 2026

At a glance

Employment
Full-time
Workplace
Remote
Location
St Albans
Salary
GBP 60,000-65,000 / year

About magnopus

  • Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.
  • We create experiences that bring together storytelling, creativity and technology in new ways — from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.
  • We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.
  • Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:
  • Metallica: Music Experience in UEFN
  • Mission: ISS
  • Alo Moves XR
  • World of Fallout
  • Daft Punk Experience, Fortnite
  • The Wizard of Oz at Sphere

About the role

  • Magnopus is seeking a Senior Graphics Engineer to help build, scale, and optimise our OKO Unreal Engine plugin and studio-facing Unreal pipelines in the UK.
  • Working primarily on OKO, our real-time, cross-reality collaboration platform, while also supporting Unreal development across our Studio projects, you'll play a central role in shaping the rendering fidelity and creator workflows that define the experiences we create.
  • You'll join an established, talented team as a senior Unreal engineer, providing technical leadership across the discipline in a hands-on engineering role.

Responsibilities

  • Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques.
  • Design and build solutions for runtime asset translation and cross-platform content workflows.
  • Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation.
  • Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across a range of target hardware.
  • Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews.
  • Work directly with the teams building OKO's other clients (web, mobile) and cloud services to ensure the Unreal experience is world-class.
  • Help raise the overall capability of the team through knowledge sharing, documentation, and technical guidance.

Requirements

  • Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systems.
  • Strong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code (including the RHI), shader development, and GPU performance profiling.
  • Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines that other developers or artists have relied on.
  • Strong communication skills and the ability to explain complex technical rendering or tooling challenges to both technical and non-technical stakeholders.
  • A collaborative mindset and a genuine interest in mentoring peer developers and sharing knowledge across disciplines.
  • A track record of creating clarity and driving technical progress within a fast-moving product environment.

Skills

  • C++
  • Unreal Engine
  • RHI
  • Shader Development
  • GPU Performance Profiling
  • Unreal Editor Tools
  • glTF
  • GLB
  • USD

magnopus

Senior Graphics Engineer

Apply now