Senior Graphics Engineer
St Albans · GBP 60,000-65,000 / year · Full-time · Remote · Posted Sep 30, 2026
At a glance
- Employment
- Full-time
- Workplace
- Remote
- Location
- St Albans
- Salary
- GBP 60,000-65,000 / year
About magnopus
- Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.
- We create experiences that bring together storytelling, creativity and technology in new ways — from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.
- We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.
- Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:
- Metallica: Music Experience in UEFN
- Mission: ISS
- Alo Moves XR
- World of Fallout
- Daft Punk Experience, Fortnite
- The Wizard of Oz at Sphere
About the role
- Magnopus is seeking a Senior Graphics Engineer to help build, scale, and optimise our OKO Unreal Engine plugin and studio-facing Unreal pipelines in the UK.
- Working primarily on OKO, our real-time, cross-reality collaboration platform, while also supporting Unreal development across our Studio projects, you'll play a central role in shaping the rendering fidelity and creator workflows that define the experiences we create.
- You'll join an established, talented team as a senior Unreal engineer, providing technical leadership across the discipline in a hands-on engineering role.
Responsibilities
- Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques.
- Design and build solutions for runtime asset translation and cross-platform content workflows.
- Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation.
- Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across a range of target hardware.
- Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews.
- Work directly with the teams building OKO's other clients (web, mobile) and cloud services to ensure the Unreal experience is world-class.
- Help raise the overall capability of the team through knowledge sharing, documentation, and technical guidance.
Requirements
- Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systems.
- Strong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code (including the RHI), shader development, and GPU performance profiling.
- Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines that other developers or artists have relied on.
- Strong communication skills and the ability to explain complex technical rendering or tooling challenges to both technical and non-technical stakeholders.
- A collaborative mindset and a genuine interest in mentoring peer developers and sharing knowledge across disciplines.
- A track record of creating clarity and driving technical progress within a fast-moving product environment.
Skills
- C++
- Unreal Engine
- RHI
- Shader Development
- GPU Performance Profiling
- Unreal Editor Tools
- glTF
- GLB
- USD