Senior Rendering Engineer

Mob entertainment

Remote · 7+ years experience · Remote · Posted Oct 14, 2026

At a glance

Experience
7+ years experience
Workplace
Remote
Location
Remote

About the role

  • Atmosphere and visual fidelity are core to what makes our games work — and as we move into our most ambitious chapter yet, we're looking for a Rendering Engineer to help push the visual bar on Unreal Engine 5.
  • As a Rendering Engineer, you'll work within Core Engineering to build, optimize, and maintain the rendering systems and visual pipelines that define the look and performance of our games.
  • You'll partner with the Lead Engineer, technical artists, and lighting/environment artists to solve rendering problems specific to a dark, atmospheric horror title — from lighting strategy and World Partition workflows to shader work and platform performance targets.

Responsibilities

  • Develop, extend, and optimize rendering features and shaders in Unreal Engine 5 (materials, post-process, lighting, custom rendering passes)
  • Own lighting strategy decisions in partnership with environment art and lead engineering — including World Partition, GPU Lightmass, and Lumen/baked lighting tradeoffs
  • Profile and optimize GPU/CPU rendering performance against defined platform targets and fidelity standards
  • Diagnose and resolve rendering bugs, visual artifacts, and platform-specific rendering issues across target hardware
  • Build and maintain internal tooling to support artists and engineers working with rendering systems (profiling visualizers, lighting validation tools, etc.)
  • Collaborate closely with technical artists on shader authoring standards, material complexity budgets, and visual fidelity guardrails
  • Contribute to and help enforce the studio's performance/fidelity standards documentation
  • Work within our Perforce/UGS/Horde pipeline, following team branching and Definition of Done standards
  • Stay current on Unreal Engine rendering roadmap changes (Lumen, Nanite, Substrate, etc.) and evaluate their fit for our production needs

Requirements

  • 7+ years of professional experience as a rendering/graphics engineer, with at least one shipped title using Unreal Engine
  • Strong C++ skills and solid understanding of Unreal's rendering pipeline (RDG, shader compilation, material system, deferred rendering)
  • Experience with HLSL/shader authoring and debugging rendering issues using tools like RenderDoc or Unreal Insights
  • Practical experience with UE5 lighting systems — World Partition, GPU Lightmass, Lumen, and the tradeoffs between them
  • Strong performance-profiling instincts and experience hitting platform-specific frame budgets
  • Comfort working in a structured, multi-team pipeline (Perforce or similar) with defined branching and review processes
  • Ability to communicate rendering constraints and tradeoffs clearly to artists and designers

Preferred qualifications

  • Experience with Nanite, Substrate, or other newer UE5 rendering features in a production setting
  • Horror/atmospheric-genre experience, particularly with stylized or high-contrast lighting environments
  • Experience building custom rendering tools or editor extensions
  • Console platform rendering/certification experience
  • Technical art background or close collaboration history with technical artists

Benefits

  • Profit sharing
  • Medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • Paid time off
  • Sick time
  • Holidays
  • Parental leave

Workplace

  • Remote work supported

Skills

  • Unreal Engine 5
  • C++
  • RDG
  • HLSL
  • RenderDoc
  • Unreal Insights
  • World Partition
  • GPU Lightmass
  • Lumen
  • Nanite
  • Substrate
  • Perforce
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  • UGS
  • Horde

Mob entertainment

Senior Rendering Engineer

Apply now