At a glance
- Workplace
- Hybrid
- Location
- San Mateo
About the role
- We are looking for a Senior Systems Designer to join our team and help us shape the future of online multiplayer gaming.
- In this role, you will be a key feature driver, partnering with various cross functional teams to shape how players grow, are rewarded, and evolve over time.
Responsibilities
- Drive a small portfolio of complex features through initial creative input, stakeholder buy-in and alignment, consistent design reviews, and day-to-day execution.
- Respond quickly to feedback with stable in-engine updates and iterate rapidly.
- Provide design leadership within your feature area while contributing to broader game quality by mentoring others and sharing insights.
- Reliably source ideas from around the studio, combining with own proposals and references to other products, in order to quickly solve and innovate within design challenges.
- Work cross-functionally within and outside of your team to communicate and align on the work, tradeoffs and dependencies.
- Radiate changes across the organization; set and mobilize against feature goals; and provide forward-looking direction aligned with greater design philosophy.
- Share best practices and techniques with peers to improve the overall experience.
Requirements
- Strong experience with Unreal Engine and Blueprint visual scripting.
- Proven experience designing and implementing gameplay features in released multiplayer games, with a strong focus on reward loops, systemic content integration, and player-driven optionality.
- Theory-crafting skillset & past experience designing for depth and multiplayer gameplay.
- Quantitative and analytical, with past experience building and interrogating economy models and simulations to validate and align design decisions.
- Deep understanding of the various components that come together to achieve an unparalleled player experience.
- A self-starter who can align with the team's goals but isn't hesitant to create solutions of their own.
- Capable of rapidly filtering large volumes of feedback into concrete and useful improvements.
- Ability to flexibly design, implement, and iterate under tight deadlines & production constraints.
- Well-played in the multiplayer PvP / Competitive Space and able to deconstruct what works and why.
- Capability to abstract designs outside of single solutions into patterns and models of player behavior; providing options and flexible design solutions.
Preferred qualifications
- Programming experience (C++, C#, etc.) is a plus.
Benefits
- bonus and/or equity awards
- 401(K) plan
- Employee Stock Purchase Program
- medical, dental, vision, and basic life insurance coverage
- 14 paid holidays per calendar year
- paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
- up to 10 paid sick days per calendar year
- paid parental and compassionate leave
- wellbeing programs for mental health and other wellness support
- family planning support through Maven
Workplace
- #LI-Onsite
- #LI-Hybrid
Skills
- Unreal Engine
- Blueprint Visual Scripting
- C++
- C#