Senior Technical Artist (UE5)
Burnaby · USD 102,000-140,000 · 7+ years experience · Hybrid · Posted Oct 9, 2026
At a glance
- Experience
- 7+ years experience
- Workplace
- Hybrid
- Location
- Burnaby
- Salary
- USD 102,000-140,000 · Base salary
About the role
- SkyBox Labs is looking for a Senior Technical Artist to join an ambitious AAA co-development project set within a highly anticipated universe.
- Working in close collaboration with a partner studio, you will play a pivotal role in establishing technical foundations, worldbuilding workflows, and real-time optimization strategies for large-scale UE5 environments.
- The role involves defining modern procedural pipelines, optimizing open-world performance, and crafting custom editor tooling that empowers art and level design teams.
Responsibilities
- Real-Time Performance & Optimization: Establish and enforce content creation best practices for large open-world environments in UE5; perform real-time profiling, diagnose bottlenecks, and drive optimization solutions across geometry, materials, and streaming.
- Worldbuilding & Procedural Pipelines: Design, build, and support high-level procedural systems (PCG, Blueprints, Houdini) for open-world environment creation, including terrain workflows, road/spline tools, and automated asset placement systems.
- Editor Tooling & Artist Efficiency: Develop custom Unreal Engine editor tools, utility widgets, actor workflows, and workflow automations that maximize iteration speed and team efficiency for level artists and environment teams.
- Cross-Discipline Collaboration & Guidance: Act as a technical guide and force multiplier for the art team—providing clear documentation, establishing standards, and offering day-to-day technical direction to bridge artistic goals with engine performance limits.
- Proactive Problem-Solving & Communication: Navigate high-level design concepts and incomplete specs with autonomy—taking ownership to investigate technical paths, communicate proactively across disciplines to resolve ambiguity, and deliver robust technical solutions.
Requirements
- Relevant Experience: 7+ years of professional game development experience in Technical Art or Environment Art (with a heavy focus on technical workflows, environment pipelines, and performance optimization), including at least one shipped major AAA title.
- Deep UE5 & Procedural Mastery: Deep hands-on expertise with Unreal Engine 5, Houdini, and Unreal's Procedural Content Generation (PCG) framework.
- Open World Optimization: Proven track record of optimizing complex UE5 environments and implementing content pipelines that balance high visual fidelity with strict runtime performance targets.
- Editor Tooling & Automation: Strong experience developing editor utility tools, custom editor interfaces, and automated workflows within Unreal Engine.
- Strong Social & Communication Skills: Excellent interpersonal and communication skills with a natural ability to guide artists, convey complex technical concepts clearly, and act as an informal technical lead across teams.
- Self-Motivated & Autonomous Mindset: Comfort operating in an environment where solutions aren't spoon-fed. You enjoy tackling high-level, open-ended challenges and driving them to completion.
- Artistic Eye: A strong eye for visual quality and aesthetics, ensuring technical optimizations and automations never compromise the artistic vision.
Preferred qualifications
- Scripting & Shading Foundations: Strong programming/scripting foundations in Blueprints, Python, HLSL, or C++.
- Broad Tech Art Experience: Technical experience across adjacent disciplines, such as graphics/lighting, character pipelines, animation systems, or VFX.
Benefits
- Annual bonus and up to 3% RRSP matching available
- Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
- Flexible hybrid working arrangements
- Employee Assistance Program
- 3 weeks of vacation leave
- Free gym at the Burnaby Studio
- SkyBox University and Guild Program for growth and development
- Lunch & Learns
- Social events including trivia nights, karaoke nights, movie nights, and group activities
- Employee Resource Groups (ERGs)
Workplace
- Hybrid capacity with three days a week at the studio in Burnaby, BC.
Skills
- Unreal Engine 5
- Houdini
- Procedural Content Generation (PCG)
- Blueprints
- Python
- HLSL
- C++