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Senior UX Designer (Mobile)

Atari

Melbourne · Hipster Whale · 5+ years experience · Hybrid · Posted Oct 7, 2026

At a glance

Experience
5+ years experience
Workplace
Hybrid
Location
Melbourne · Hipster Whale

About Atari

  • At Hipster Whale, we're passionate about creating bright and funny arcade action games that appeal to broad audiences - games that players will continue to enjoy for years to come!
  • We're looking for an experienced Senior UX Designer to help us shape and champion excellent player experiences across our titles.

About the role

  • Hipster Whale is looking for an experienced Senior UX Designer to help shape and champion excellent player experiences across arcade action titles.
  • This hands-on role involves owning the UX vision across multiple titles, shaping experiences from quick prototype concepts through to full feature and product rollouts in a collaborative team environment.

Responsibilities

  • Create, revise, refine and advise on the UX journey and information presentation across the studio’s games
  • Produce wireframes, user flows, prototypes, and high-fidelity mock-ups that communicate design decisions clearly to the team and stakeholders
  • Iterate quickly with MVP visuals, and advise when it’s necessary to add polish or added communication feedback for the evaluation of the UX to be validated
  • Collaborate with the product & development teams to regularly review implemented designs on device and in-engine, test the player experience, and iterate based on design direction, playtesting and analytics
  • Partner with product and creative leadership to identify the right problems to solve, and draw on your knowledge to map and improve the player experience holistically
  • Champion player-centric design principles across the studio and help raise the bar by mentoring the team and sharing your knowledge
  • Participate actively in design reviews, offering considered feedback to others and actively seeking feedback on your own work
  • Help create a psychologically safe, collaborative environment where people feel comfortable sharing ideas, raising concerns and taking creative risks
  • Be a strong advocate for the quality of our games and our team values

Requirements

  • 5+ years of commercial UX design experience, with a portfolio demonstrating meaningful improvements to the player experience
  • Comfortable in Figma and other prototyping tools
  • Strong foundational knowledge of design principles
  • Understanding of Information Architecture & Interactive Design with demonstrated ability to clearly present complicated information
  • Knowledge of Accessibility & Usability
  • Game Engine Awareness with basic familiarity with how games are technically held together
  • Product Minded understanding of various business objectives at play alongside player experiences
  • Collaborative Team Communicator with experience working cross-functionally and advocating for design decisions
  • Applicants based in Australia must hold appropriate Australian working rights

Preferred qualifications

  • UI and graphic design skills
  • Experience in User Research sessions and reports

Benefits

  • Competitive salary, based on skills and experience
  • Flexible working arrangements to accommodate individual needs wherever possible

Workplace

  • Hybrid working arrangement with a minimum of two days per week in the Melbourne studio, currently Mondays and Thursdays
  • Remote arrangements may be considered for the right candidate, with preference given to applicants based locally
  • Remote candidates should have significant overlap with standard Australian business hours, or be willing to adjust their schedule accordingly

Skills

  • Figma
  • Prototyping
  • Information Architecture
  • Interactive Design
  • User Research
  • Graphic Design

Atari

Senior UX Designer (Mobile)

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