Senior UX Designer (Mobile)
Melbourne · Hipster Whale · 5+ years experience · Hybrid · Posted Oct 7, 2026
At a glance
- Experience
- 5+ years experience
- Workplace
- Hybrid
- Location
- Melbourne · Hipster Whale
About Atari
- At Hipster Whale, we're passionate about creating bright and funny arcade action games that appeal to broad audiences - games that players will continue to enjoy for years to come!
- We're looking for an experienced Senior UX Designer to help us shape and champion excellent player experiences across our titles.
About the role
- Hipster Whale is looking for an experienced Senior UX Designer to help shape and champion excellent player experiences across arcade action titles.
- This hands-on role involves owning the UX vision across multiple titles, shaping experiences from quick prototype concepts through to full feature and product rollouts in a collaborative team environment.
Responsibilities
- Create, revise, refine and advise on the UX journey and information presentation across the studio’s games
- Produce wireframes, user flows, prototypes, and high-fidelity mock-ups that communicate design decisions clearly to the team and stakeholders
- Iterate quickly with MVP visuals, and advise when it’s necessary to add polish or added communication feedback for the evaluation of the UX to be validated
- Collaborate with the product & development teams to regularly review implemented designs on device and in-engine, test the player experience, and iterate based on design direction, playtesting and analytics
- Partner with product and creative leadership to identify the right problems to solve, and draw on your knowledge to map and improve the player experience holistically
- Champion player-centric design principles across the studio and help raise the bar by mentoring the team and sharing your knowledge
- Participate actively in design reviews, offering considered feedback to others and actively seeking feedback on your own work
- Help create a psychologically safe, collaborative environment where people feel comfortable sharing ideas, raising concerns and taking creative risks
- Be a strong advocate for the quality of our games and our team values
Requirements
- 5+ years of commercial UX design experience, with a portfolio demonstrating meaningful improvements to the player experience
- Comfortable in Figma and other prototyping tools
- Strong foundational knowledge of design principles
- Understanding of Information Architecture & Interactive Design with demonstrated ability to clearly present complicated information
- Knowledge of Accessibility & Usability
- Game Engine Awareness with basic familiarity with how games are technically held together
- Product Minded understanding of various business objectives at play alongside player experiences
- Collaborative Team Communicator with experience working cross-functionally and advocating for design decisions
- Applicants based in Australia must hold appropriate Australian working rights
Preferred qualifications
- UI and graphic design skills
- Experience in User Research sessions and reports
Benefits
- Competitive salary, based on skills and experience
- Flexible working arrangements to accommodate individual needs wherever possible
Workplace
- Hybrid working arrangement with a minimum of two days per week in the Melbourne studio, currently Mondays and Thursdays
- Remote arrangements may be considered for the right candidate, with preference given to applicants based locally
- Remote candidates should have significant overlap with standard Australian business hours, or be willing to adjust their schedule accordingly
Skills
- Figma
- Prototyping
- Information Architecture
- Interactive Design
- User Research
- Graphic Design