Senior VFX Artist - Unpublished R&D Product
Shanghai, China · 8+ years experience · Posted Oct 15, 2026
At a glance
- Experience
- 8+ years experience
- Location
- Shanghai, China
About the role
- As a Senior VFX Artist on the Unpublished R&D Product, you will help establish the project's VFX quality bar and work closely with cross-functional partners to deliver high-quality content.
- As part of the Real-Time VFX team, you will design and help implement sleek, dynamic, and dramatic special effects that add atmosphere and depth to gameplay.
Responsibilities
- Partner with the VFX Lead, Art Director, and cross-functional leaders to establish and continuously improve VFX visual standards, production guidelines, and quality goals.
- Lead early visual exploration, defining timing, color, composition, motion, layering, and readability, and translating creative direction into actionable production standards.
- Create high-quality in-game VFX using Unreal Engine and related real-time VFX toolchains, contributing across the full process from creative exploration and prototyping through final implementation and iteration.
- Solve complex artistic and technical challenges while exploring new VFX techniques, workflows, and tools that improve the team's visual quality and production efficiency.
- Collaborate closely with Gameplay Design, Animation, Technical Art, Engineering, Narrative, and other partner teams to clarify goals, align expectations, and ensure that the visual experience supports gameplay.
- Provide clear, specific, and actionable feedback to internal artists and external partners, including demonstrations, revision guidance, and paintovers when needed, ensuring that final work meets the project's visual direction and readability standards.
- Partner with Technical Art and Engineering to support performance, asset standards, runtime stability, and cross-scenario adaptability, and help drive timely resolution of VFX-related technical issues.
- Support the VFX Lead in developing team workflows, training materials, and shared knowledge to help new team members and external partners understand and meet project standards.
Requirements
- 8+ years of professional experience in game VFX or real-time visual effects, with experience shipping or developing full game projects.
- Strong command of VFX and art fundamentals, including timing, rhythm, color, composition, motion, layering, material expression, and visual readability.
- Strong aesthetic judgment and visual communication skills, with the ability to create and iterate efficiently within an established art direction.
- Experience with Unreal Engine and real-time VFX production workflows.
- Ability to translate abstract creative goals into clear visual solutions, production standards, and actionable feedback.
- Strong cross-functional communication skills, with the ability to collaborate effectively across disciplines, cultures, and regions.
- Fluency in Mandarin Chinese.
Preferred qualifications
- Experience with Niagara or comparable tools
- Experience establishing VFX guidelines, quality standards, or production workflows from the ground up.
- Experience managing external partners, mentoring partner teams, or collaborating with distributed teams.
- Familiarity with Houdini, Substance, Photoshop, Maya, Blender, or other relevant tools.
- Fluency in English.
Skills
- Unreal Engine
- Niagara
- Houdini
- Substance
- Photoshop
- Maya
- Blender