At a glance
- Location
- Sydney
About the role
- At Riot, Senior Technical Artists build the systems, tools, and workflows that help artists create high-quality content efficiently and sustainably.
- As a Senior VFX Technical Artist on an unpublished R&D product, you'll help establish and evolve the VFX systems and content pipelines that bring the experience to life.
Responsibilities
- Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara.
- Build reusable, modular, and parameterized effects and workflows that reduce one-off production, support rapid iteration, and empower artists to create varied content from a maintainable foundation.
- Partner with VFX Art, Design, Engineering, and Technical Art to translate creative and gameplay needs into robust technical solutions, advocating for artist workflows and clear player-facing readability.
- Develop artist-facing tools, scripts, and automation, including Houdini-based procedural workflows and integrations between DCC applications and real-time content pipelines.
- Work hands-on in Unreal Engine to prototype and validate systems using Niagara modules and Scratchpad, Blueprint, and material workflows.
- Profile and optimize effects for visual quality, gameplay clarity, memory, and runtime performance, helping establish practical budgets for high effect density and resource-constrained scenarios.
- Maintain documentation, standards, and production support practices that make VFX workflows easier to adopt, troubleshoot, and improve over time.
Requirements
- Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production.
- Advanced hands-on Unreal Engine experience, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs.
- Strong scripting and automation skills for artist-facing tools and content workflows, with the ability to work productively in Python, Blueprint, or comparable scripting environments.
- Hands-on pipeline development experience, including procedural workflows, asset generation, and integration with real-time content pipelines.
- Proven experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows.
- Strong understanding of real-time VFX readability, profiling, optimization, and performance budgeting, with the ability to balance visual quality and runtime constraints.
- Demonstrated ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs clearly, and support artists through tool iteration and problem-solving.
Benefits
- Open paid time off policy
- Paid parental leave (for both primary and secondary carers)
- Flexible work schedules
- Co-op gaming areas
- Play fund
- Medical Insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and Development opportunities
Skills
- Unreal Engine
- Niagara
- Blueprint
- Python
- Houdini
- HLSL
- C++