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Senior VFX Technical Artist - Unpublished R&D Product

Riot Games

Sydney · Posted Oct 16, 2026

At a glance

Location
Sydney

About the role

  • At Riot, Senior Technical Artists build the systems, tools, and workflows that help artists create high-quality content efficiently and sustainably.
  • As a Senior VFX Technical Artist on an unpublished R&D product, you'll help establish and evolve the VFX systems and content pipelines that bring the experience to life.

Responsibilities

  • Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara.
  • Build reusable, modular, and parameterized effects and workflows that reduce one-off production, support rapid iteration, and empower artists to create varied content from a maintainable foundation.
  • Partner with VFX Art, Design, Engineering, and Technical Art to translate creative and gameplay needs into robust technical solutions, advocating for artist workflows and clear player-facing readability.
  • Develop artist-facing tools, scripts, and automation, including Houdini-based procedural workflows and integrations between DCC applications and real-time content pipelines.
  • Work hands-on in Unreal Engine to prototype and validate systems using Niagara modules and Scratchpad, Blueprint, and material workflows.
  • Profile and optimize effects for visual quality, gameplay clarity, memory, and runtime performance, helping establish practical budgets for high effect density and resource-constrained scenarios.
  • Maintain documentation, standards, and production support practices that make VFX workflows easier to adopt, troubleshoot, and improve over time.

Requirements

  • Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production.
  • Advanced hands-on Unreal Engine experience, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs.
  • Strong scripting and automation skills for artist-facing tools and content workflows, with the ability to work productively in Python, Blueprint, or comparable scripting environments.
  • Hands-on pipeline development experience, including procedural workflows, asset generation, and integration with real-time content pipelines.
  • Proven experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows.
  • Strong understanding of real-time VFX readability, profiling, optimization, and performance budgeting, with the ability to balance visual quality and runtime constraints.
  • Demonstrated ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs clearly, and support artists through tool iteration and problem-solving.

Benefits

  • Open paid time off policy
  • Paid parental leave (for both primary and secondary carers)
  • Flexible work schedules
  • Co-op gaming areas
  • Play fund
  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities

Skills

  • Unreal Engine
  • Niagara
  • Blueprint
  • Python
  • Houdini
  • HLSL
  • C++

Riot Games

Senior VFX Technical Artist - Unpublished R&D Product

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