Sr Game Designer
Sony Interactive Entertainment
Canada, Montreal, QC · CAN-QC-Montreal-Rue St-Hubert · Hybrid · Posted Oct 1, 2026
At a glance
- Workplace
- Hybrid
- Location
- Canada, Montreal, QC · CAN-QC-Montreal-Rue St-Hubert
About the role
- Haven Studios is seeking an experienced Senior Game Designer with a highly structured, analytical mindset to own the progression systems, player lifecycle, and economic health of an upcoming live service title.
- The role involves designing frameworks that keep players engaged for years, translating high-level creative vision into mathematically sound, highly structured progression loops and economy systems.
- Working within a collaborative, multidisciplinary environment, you will ensure that player investment, rewards, and monetization strategies feel cohesive, fair, and deeply engaging.
Responsibilities
- Design, model, and maintain complex player progression frameworks, monetization loops, and virtual economies that support long-term player retention and engagement in a live service environment.
- Translate abstract player experience goals into precise structural maps, detailed spreadsheets, data tables, and algorithmic logic models.
- Own the balancing, pacing, and tuning of player rewards, XP curves, drop rates, sink/source mechanics, and overall game economy to eliminate inflation or progression bottlenecks.
- Coherently integrate progression, monetization, and social layers within a multiplayer AAA ecosystem, aligning features across both PvE and PvP dimensions.
- Act as the primary point of contact for progression and economy systems, working closely with Directors, Producers, Data Analysts, and Engineers to ensure structural feasibility and data telemetry readiness.
- Adapt and optimize systems post-launch based on player metrics, behavior patterns, and shifting market trends while maintaining structural balance with new content releases.
Requirements
- Extensive experience in systems or progression design with at least one shipped AAA multiplayer live service title where you owned or significantly contributed to the game's economy or progression loops.
- A proven, highly methodical approach to design relying on strong mathematical logic, complex spreadsheets, and structural documentation over guesswork.
- Deep understanding of macro and micro-economy principles in modern gaming, including monetization strategies, virtual currencies, reward pacing, and incentive loops.
- Strong ability to work directly within the Unreal Engine editor to hook up data structures, configure data tables, and test progression parameter changes locally.
- Strong competence in interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics to guide balance adjustments and systems optimization.
- Exceptional ability to distill complex, multi-layered economic dependencies into clear, highly readable system specifications for technical and non-technical stakeholders.
Workplace
- Haven is a hybrid studio that supports flexibility, focus, and collaboration for teams.
Skills
- Unreal Engine
- Python
- Machinations
- Spreadsheet Modeling
- System Design
- Progression Design
- Data Analytics
- A/B Testing