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Sr Game Designer

Sony Interactive Entertainment

Canada, Montreal, QC · CAN-QC-Montreal-Rue St-Hubert · Hybrid · Posted Oct 1, 2026

At a glance

Workplace
Hybrid
Location
Canada, Montreal, QC · CAN-QC-Montreal-Rue St-Hubert

About the role

  • Haven Studios is seeking an experienced Senior Game Designer with a highly structured, analytical mindset to own the progression systems, player lifecycle, and economic health of an upcoming live service title.
  • The role involves designing frameworks that keep players engaged for years, translating high-level creative vision into mathematically sound, highly structured progression loops and economy systems.
  • Working within a collaborative, multidisciplinary environment, you will ensure that player investment, rewards, and monetization strategies feel cohesive, fair, and deeply engaging.

Responsibilities

  • Design, model, and maintain complex player progression frameworks, monetization loops, and virtual economies that support long-term player retention and engagement in a live service environment.
  • Translate abstract player experience goals into precise structural maps, detailed spreadsheets, data tables, and algorithmic logic models.
  • Own the balancing, pacing, and tuning of player rewards, XP curves, drop rates, sink/source mechanics, and overall game economy to eliminate inflation or progression bottlenecks.
  • Coherently integrate progression, monetization, and social layers within a multiplayer AAA ecosystem, aligning features across both PvE and PvP dimensions.
  • Act as the primary point of contact for progression and economy systems, working closely with Directors, Producers, Data Analysts, and Engineers to ensure structural feasibility and data telemetry readiness.
  • Adapt and optimize systems post-launch based on player metrics, behavior patterns, and shifting market trends while maintaining structural balance with new content releases.

Requirements

  • Extensive experience in systems or progression design with at least one shipped AAA multiplayer live service title where you owned or significantly contributed to the game's economy or progression loops.
  • A proven, highly methodical approach to design relying on strong mathematical logic, complex spreadsheets, and structural documentation over guesswork.
  • Deep understanding of macro and micro-economy principles in modern gaming, including monetization strategies, virtual currencies, reward pacing, and incentive loops.
  • Strong ability to work directly within the Unreal Engine editor to hook up data structures, configure data tables, and test progression parameter changes locally.
  • Strong competence in interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics to guide balance adjustments and systems optimization.
  • Exceptional ability to distill complex, multi-layered economic dependencies into clear, highly readable system specifications for technical and non-technical stakeholders.

Workplace

  • Haven is a hybrid studio that supports flexibility, focus, and collaboration for teams.

Skills

  • Unreal Engine
  • Python
  • Machinations
  • Spreadsheet Modeling
  • System Design
  • Progression Design
  • Data Analytics
  • A/B Testing

Sony Interactive Entertainment

Sr Game Designer

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