Staff Hero Designer

Insomniac

Remote · USA-CA-Burbank · USD 148,000-222,000 · Posted Sep 28, 2026

At a glance

Location
Remote · USA-CA-Burbank
Salary
USD 148,000-222,000 · Base salary

About the role

  • The Staff Hero Designer will lead the creative vision and execution of playable characters, focusing on combat, traversal, and 3Cs (Camera, Character, Controls). This role involves hands-on technical implementation, prototyping, and cross-discipline collaboration to deliver high-quality, polished gameplay experiences.

Responsibilities

  • Provide creative leadership and primary ownership of player character systems for one or more playable characters.
  • Prototype, implement, and iterate on hero combat, movement, abilities, and non-combat mechanics using proprietary tools.
  • Collaborate with Gameplay Programming, Animation, VFX, and Character Art teams to create moment-to-moment gameplay.
  • Lead development pods of cross-discipline contributors and coordinate with management on milestones and priorities.
  • Integrate player work with Mission and Combat Designers to support encounters and core gameplay.
  • Develop player progression systems in collaboration with Systems Designers and UI/UX teams.
  • Write and maintain clear player system documentation and create tutorial materials.
  • Review work in progress, gather feedback, and ensure quality targets are met for milestones.
  • Drive innovation in internal design tools for 3rd person character prototyping and iteration.
  • Mentor and coach other Hero Designers while serving as a subject matter expert in 3rd person character design.

Requirements

  • Eight or more years of professional game design experience.
  • At least one shipped title as a primary design owner of player combat or player character systems.
  • Proven expertise in creating, tuning, and polishing player movement, combat, controls, and gameplay balance.
  • Deep expertise in the current state and history of 3rd person narrative games.
  • High proficiency with modern game engines such as Unreal or proprietary engines.
  • Proven experience in scripting, prototyping, and iterating gameplay systems.
  • Intermediate knowledge of level editing tools and scripting.
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Working knowledge of Microsoft Office Suite, Miro, and Confluence.
  • Extremely strong written, verbal, and visual communication skills.

Preferred qualifications

  • Experience in 3D layout
  • Experience with animation tools
  • Experience with programming languages

Benefits

  • Medical
  • Dental
  • Vision
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Employee discounts for Sony products
  • Bonus package

Workplace

  • Role is flexible and can be remote.
  • Base pay range varies based on geographic location and hybrid working policy.

Skills

  • Unreal Engine
  • Unity
  • Maya
  • Miro
  • Confluence
  • Scripting
  • 3D Layout
  • Animation Tools

Insomniac

Staff Hero Designer

Apply now