At a glance
- Location
- Remote · USA-CA-Burbank
- Salary
- USD 148,000-222,000 · Base salary
About the role
- The Staff Hero Designer will lead the creative vision and execution of playable characters, focusing on combat, traversal, and 3Cs (Camera, Character, Controls). This role involves hands-on technical implementation, prototyping, and cross-discipline collaboration to deliver high-quality, polished gameplay experiences.
Responsibilities
- Provide creative leadership and primary ownership of player character systems for one or more playable characters.
- Prototype, implement, and iterate on hero combat, movement, abilities, and non-combat mechanics using proprietary tools.
- Collaborate with Gameplay Programming, Animation, VFX, and Character Art teams to create moment-to-moment gameplay.
- Lead development pods of cross-discipline contributors and coordinate with management on milestones and priorities.
- Integrate player work with Mission and Combat Designers to support encounters and core gameplay.
- Develop player progression systems in collaboration with Systems Designers and UI/UX teams.
- Write and maintain clear player system documentation and create tutorial materials.
- Review work in progress, gather feedback, and ensure quality targets are met for milestones.
- Drive innovation in internal design tools for 3rd person character prototyping and iteration.
- Mentor and coach other Hero Designers while serving as a subject matter expert in 3rd person character design.
Requirements
- Eight or more years of professional game design experience.
- At least one shipped title as a primary design owner of player combat or player character systems.
- Proven expertise in creating, tuning, and polishing player movement, combat, controls, and gameplay balance.
- Deep expertise in the current state and history of 3rd person narrative games.
- High proficiency with modern game engines such as Unreal or proprietary engines.
- Proven experience in scripting, prototyping, and iterating gameplay systems.
- Intermediate knowledge of level editing tools and scripting.
- Intermediate knowledge of Maya or other major 3D modeling programs.
- Working knowledge of Microsoft Office Suite, Miro, and Confluence.
- Extremely strong written, verbal, and visual communication skills.
Preferred qualifications
- Experience in 3D layout
- Experience with animation tools
- Experience with programming languages
Benefits
- Medical
- Dental
- Vision
- Matching 401(k)
- Paid time off
- Wellness program
- Employee discounts for Sony products
- Bonus package
Workplace
- Role is flexible and can be remote.
- Base pay range varies based on geographic location and hybrid working policy.
Skills
- Unreal Engine
- Unity
- Maya
- Miro
- Confluence
- Scripting
- 3D Layout
- Animation Tools