Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem
Los Angeles · 5+ years experience · Posted Oct 14, 2026
At a glance
- Experience
- 5+ years experience
- Location
- Los Angeles
About the role
- As a Staff Software Engineer on the Unreal Ecosystem (UnEco) team, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering.
- You will gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems.
- You will serve as a mentor for your fellow engineers, helping guide their performance and finding growth opportunities delivering compelling player experiences.
Responsibilities
- Be hands-on in development, writing excellent code that sets a high standard for other engineers.
- Work with leadership on prioritization of work efforts and identifying opportunities for impact.
- Partner with game teams to diagnose issues and improve player-facing performance.
- Partner with infrastructure teams to analyze and drive recommendations around bandwidth optimization, server density, resource utilization, etc.
- Improve and optimize the developer experience, including improving cook and build times, editor load times, and understanding and fixing developer pain points.
- Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.
- Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
- Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem.
- Work with stakeholders across the organization to address their pain points and exceed their expectations for how optimization and performance improvements can be realized without sacrificing quality.
- Be a standard-bearer and role model of Riot values for your team and others.
Requirements
- 5+ years of software engineering experience
- Expertise with C++
- Experience working with modern video game engines
- Experience working with large game teams
- Experience working with large code bases
- Experience debugging, profiling and optimizing complex projects
- Strong knowledge of common game and software design patterns
- Experience collaborating with teammates across multiple disciplines
- Experience shipping games across multiple platforms
- Experience with profiling tools like Unreal Insights or Pix
Preferred qualifications
- Experience with Unreal Engine 5
- Experience building online games
- Experience with rendering in Unreal Engine titles
Benefits
- Open paid time off policy
- Flexible work schedules
- Medical insurance
- Dental insurance
- Life insurance
- Parental leave for you, your spouse/domestic partner, and children
- 401k with company match
Skills
- C++
- Unreal Insights
- Pix
- Unreal Engine 5