At a glance
- Experience
- 5+ years experience
- Workplace
- Onsite
- Location
- Kirkland
- Visa sponsorship
- Visa sponsorship not offered
About the role
- Cat Daddy is seeking a Technical Designer to join our team of artists, engineers, and product managers to design, prototype, and ship features for free-to-play mobile games.
- This role sits between design and engineering, carrying a feature from the first pitch through to the live build.
Responsibilities
- Design new gameplay experiences including limited-time events, complete game modes, and mini-games that add variety and excitement to the core game loop.
- Own features end to end, from the pitch through a working prototype, the shipped build, and the live tuning pass that follows.
- Write specs that hold up as executable instructions: clear intent, explicit constraints, acceptance criteria, edge cases, and the failure states that separate a good build from a plausible one.
- Build, orchestrate, and refine agentic workflows across the design pipeline, covering research, competitive teardowns, spec drafting, prototype scaffolding, balance sweeps, content authoring, and telemetry analysis.
- Prototype directly in Unity so a concept can be played, and validated against live service systems.
- Collaborate with cross-functional teams to balance fun, difficulty, and monetization across your designs.
Requirements
- 5+ years of game design experience, with a focus on free-to-play mobile games, plus a Bachelor's degree in a related field and/or comparable, relevant work experience.
- Deep, hands-on practice with agentic tooling and workflows, used daily rather than demoed occasionally.
- Fluency in the craft that makes those workflows work: context and prompt construction, task decomposition, tool and permission design, checkpointing, evaluation harnesses, and honest measurement of quality over time.
- Production experience in Unity building mobile games.
- Expert-level understanding of the mobile game market from a game design perspective, including game economies, data analysis, back-end environments, and live infrastructure.
- Practical understanding of game development pipelines end to end.
- World-class communication skills, with proven ability to produce effective design documentation, and a great teammate who can collaborate with engineers and artists on game development.
Benefits
- bonus and/or equity awards
- 401(K) plan
- Employee Stock Purchase Program
- medical, dental, vision, and basic life insurance coverage
- 14 paid holidays per calendar year
- paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
- up to 10 paid sick days per calendar year
- paid parental and compassionate leave
- wellbeing programs for mental health and other wellness support
- family planning support through Maven
Workplace
- This is an in-office position, located in Kirkland, WA.
- Must be able to work onsite 4 days a week.
Skills
- Unity