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Technical Game Designer

2K

Kirkland · 5+ years experience · Onsite · Posted Sep 28, 2026

At a glance

Experience
5+ years experience
Workplace
Onsite
Location
Kirkland
Visa sponsorship
Visa sponsorship not offered

About the role

  • Cat Daddy is seeking a Technical Designer to join our team of artists, engineers, and product managers to design, prototype, and ship features for free-to-play mobile games.
  • This role sits between design and engineering, carrying a feature from the first pitch through to the live build.

Responsibilities

  • Design new gameplay experiences including limited-time events, complete game modes, and mini-games that add variety and excitement to the core game loop.
  • Own features end to end, from the pitch through a working prototype, the shipped build, and the live tuning pass that follows.
  • Write specs that hold up as executable instructions: clear intent, explicit constraints, acceptance criteria, edge cases, and the failure states that separate a good build from a plausible one.
  • Build, orchestrate, and refine agentic workflows across the design pipeline, covering research, competitive teardowns, spec drafting, prototype scaffolding, balance sweeps, content authoring, and telemetry analysis.
  • Prototype directly in Unity so a concept can be played, and validated against live service systems.
  • Collaborate with cross-functional teams to balance fun, difficulty, and monetization across your designs.

Requirements

  • 5+ years of game design experience, with a focus on free-to-play mobile games, plus a Bachelor's degree in a related field and/or comparable, relevant work experience.
  • Deep, hands-on practice with agentic tooling and workflows, used daily rather than demoed occasionally.
  • Fluency in the craft that makes those workflows work: context and prompt construction, task decomposition, tool and permission design, checkpointing, evaluation harnesses, and honest measurement of quality over time.
  • Production experience in Unity building mobile games.
  • Expert-level understanding of the mobile game market from a game design perspective, including game economies, data analysis, back-end environments, and live infrastructure.
  • Practical understanding of game development pipelines end to end.
  • World-class communication skills, with proven ability to produce effective design documentation, and a great teammate who can collaborate with engineers and artists on game development.

Benefits

  • bonus and/or equity awards
  • 401(K) plan
  • Employee Stock Purchase Program
  • medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
  • up to 10 paid sick days per calendar year
  • paid parental and compassionate leave
  • wellbeing programs for mental health and other wellness support
  • family planning support through Maven

Workplace

  • This is an in-office position, located in Kirkland, WA.
  • Must be able to work onsite 4 days a week.

Skills

  • Unity

2K

Technical Game Designer

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