XDev Props Intern- Undergraduate
United States, Burbank · USA-CA-Burbank · Hybrid · Posted Oct 19, 2026
At a glance
- Workplace
- Hybrid
- Location
- United States, Burbank · USA-CA-Burbank
- Visa sponsorship
- Visa sponsorship not offered
About the role
- Join Insomniac Games as an X-Dev Prop Artist Intern for Summer 2027 and gain hands-on experience supporting the creation of game-ready props and materials in collaboration with external art partners.
- Work alongside the X-Dev Props Manager, Art Director, and Lead Artists to support the development of 3D assets that meet the team's artistic vision and technical requirements.
- Create detailed briefs using images and text to communicate asset requirements to external vendors and review their work throughout production.
Responsibilities
- Create comprehensive briefs using images and text to communicate asset requirements to external art vendors, with guidance from the X-Dev Props Manager.
- Review assets from external partners, including 3D Models, Textures, Materials, UVs, and provide clear, actionable feedback throughout production.
- Support the development and optimization of props during key production stages, including high/low poly, material/textures, and final delivery phases.
- Help guide external vendors in creating props, including hard surface assets and materials, under the direction of the X-Dev Props Manager, Art Director, and Lead Artists.
- Collaborate with artists to ensure block-out proxy models and reference images are available for X-Dev Props work with external partners.
- Apply art tools and best practices using Maya, Substance Painter/Designer, Zbrush, Photoshop to support asset development and review.
- Help maintain a consistent artistic style across assets while following direction from the Art Director and Lead Artists.
- Gain practical experience with external art production, asset optimization, and communicating technical and artistic feedback throughout game development.
Requirements
- Strong skills in modeling, baking and UV layout using Maya, Max, or equivalent.
- Strong skills in texture and material creation using Photoshop, Substance Painter, Substance Designer.
- Experience with ZBrush.
- Ability to review 3D assets, identify areas for improvement, and communicate clear, actionable feedback.
- Strong written and verbal communication skills, including the ability to interpret technical information, prepare documentation, and present ideas clearly.
- Strong organizational and time management skills, with the ability to prioritize tasks, manage multiple assignments, and meet deadlines.
- Ability to solve practical problems, follow written and verbal instructions, and collaborate effectively with artists and external partners.
- Foundational mathematical skills, including percentages, proportions, basic algebra, and geometry.
- Willingness to receive direction, incorporate feedback, and work closely with a team.
- Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
Preferred qualifications
- Experience with vehicles and weapons is a plus.
Benefits
- Relocation assistance is available for eligible candidates.
- Fixed hourly pay rate
Skills
- Maya
- Max
- Photoshop
- Substance Painter
- Substance Designer
- ZBrush