Character TD (Rigging) Intern- Undergraduate
United States, Burbank · USA-CA-Burbank · Hybrid · Posted Oct 19, 2026
At a glance
- Workplace
- Hybrid
- Location
- United States, Burbank · USA-CA-Burbank
- Visa sponsorship
- Visa sponsorship not offered
About the role
- Join the Animation Department at Insomniac Games and gain hands-on experience creating animation rigs that help bring characters and game worlds to life.
- As a Character Rigging Intern, you'll work alongside experienced artists to create and improve rigs for in-game props, clothing, vehicles, and characters.
- You'll collaborate with members of other departments to support rig implementation and learn how rigging contributes to animation and game production.
Responsibilities
- Create simple animation rigs for in-game props, clothing, vehicles, and characters to support game development.
- Support the animation team with rigging tasks, including troubleshooting and bug fixing.
- Collaborate with members of other departments to implement rigs and support animation workflows.
- Learn and apply new rigging techniques and tools that help bring characters to life.
- Work alongside the Rigging and Animation team to develop and refine rigs while gaining hands-on experience with game production techniques.
- Strengthen your technical, creative, and collaborative skills through guidance and mentorship from experienced team members.
Requirements
- Currently pursuing a Bachelor's degree working towards Character Rigging. Computer Science majors with rigging experience will also be considered.
- A creative, self-motivated, and responsible approach to learning and completing assigned work.
- Passion for video games and animation, with an interest in character rigging and game development.
- Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
- Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd.
- Must be available for the entire 12-week internship period.
Preferred qualifications
- Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students.
- Python skills and previous experience with Maya are preferred.
Skills
- Python
- Maya