Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Remote · Remote US · Remote · Posted Sep 22, 2026
At a glance
- Workplace
- Remote
- Location
- Remote · Remote US
About the role
- Take on ongoing maintenance and engineering work in Firefox's Graphics area including rendering, compositing, images, canvas, and WebGL.
- Help keep the graphics code healthy while freeing senior engineers to focus on performance.
Responsibilities
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Requirements
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred qualifications
- Shader languages
- mobile/Android
- open-source collaboration
Skills
- C++
- Rust
- WebGL
- Shader Languages