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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla

Remote · Remote US · Remote · Posted Sep 22, 2026

At a glance

Workplace
Remote
Location
Remote · Remote US

About the role

  • Take on ongoing maintenance and engineering work in Firefox's Graphics area including rendering, compositing, images, canvas, and WebGL.
  • Help keep the graphics code healthy while freeing senior engineers to focus on performance.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Requirements

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred qualifications

  • Shader languages
  • mobile/Android
  • open-source collaboration

Skills

  • C++
  • Rust
  • WebGL
  • Shader Languages

Mozilla

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

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