At a glance
- Workplace
- Hybrid
- Location
- San Mateo
About the role
- The Senior Systems Designer will help shape the future of online multiplayer gaming by acting as a key feature driver.
- This role involves partnering with cross-functional teams to design and implement player growth, reward systems, and game economies.
- The position requires both high-level design documentation and hands-on in-engine implementation.
Responsibilities
- Drive a small portfolio of complex features through creative input, stakeholder alignment, and day-to-day execution.
- Respond to feedback with stable in-engine updates and rapid iteration.
- Provide design leadership and mentor others within the feature area.
- Source ideas from across the studio and combine them with personal proposals to solve design challenges.
- Work cross-functionally to communicate and align on work, tradeoffs, and dependencies.
- Radiate changes across the organization and set feature goals.
- Provide forward-looking direction aligned with greater design philosophy.
- Share best practices and techniques with peers to improve overall experience.
Requirements
- Strong experience with Unreal Engine and Blueprint visual scripting.
- Proven experience designing and implementing gameplay features in released multiplayer games.
- Focus on reward loops, systemic content integration, and player-driven optionality.
- Theory-crafting skillset and experience designing for depth and multiplayer gameplay.
- Quantitative and analytical skills with experience building and interrogating economy models and simulations.
- Deep understanding of UI, Art, Engineering, Audio, and VFX components.
- Ability to rapidly filter large volumes of feedback into concrete improvements.
- Ability to flexibly design, implement, and iterate under tight deadlines and production constraints.
- Experience deconstructing multiplayer PvP/competitive gameplay.
- Capability to abstract designs into patterns and models of player behavior.
Preferred qualifications
- Programming experience (C++, C#, etc.)
Benefits
- Base pay range of $112,700 to $166,820 per year
- Bonus and/or equity awards
- 401(K) plan
- Employee Stock Purchase Program
- Medical, dental, vision, and basic life insurance
- 14 paid holidays per calendar year
- Paid vacation time (15 to 25 days) or discretionary time off
- Up to 10 paid sick days per calendar year
- Paid parental and compassionate leave
- Wellbeing programs, family planning support through Maven, commuter benefits, and fitness reimbursements
Workplace
- Role is based in San Mateo.
- Position is tagged as #LI-Onsite and #LI-Hybrid.
Skills
- Unreal Engine
- Blueprint
- C++
- C#
- Game Economy Design
- Reward Systems
- Systemic Content Integration