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Copy of Senior Systems Designer

2K

San Mateo · Hybrid · Posted Oct 1, 2026

At a glance

Workplace
Hybrid
Location
San Mateo

About the role

  • The Senior Systems Designer will help shape the future of online multiplayer gaming by acting as a key feature driver.
  • This role involves partnering with cross-functional teams to design and implement player growth, reward systems, and game economies.
  • The position requires both high-level design documentation and hands-on in-engine implementation.

Responsibilities

  • Drive a small portfolio of complex features through creative input, stakeholder alignment, and day-to-day execution.
  • Respond to feedback with stable in-engine updates and rapid iteration.
  • Provide design leadership and mentor others within the feature area.
  • Source ideas from across the studio and combine them with personal proposals to solve design challenges.
  • Work cross-functionally to communicate and align on work, tradeoffs, and dependencies.
  • Radiate changes across the organization and set feature goals.
  • Provide forward-looking direction aligned with greater design philosophy.
  • Share best practices and techniques with peers to improve overall experience.

Requirements

  • Strong experience with Unreal Engine and Blueprint visual scripting.
  • Proven experience designing and implementing gameplay features in released multiplayer games.
  • Focus on reward loops, systemic content integration, and player-driven optionality.
  • Theory-crafting skillset and experience designing for depth and multiplayer gameplay.
  • Quantitative and analytical skills with experience building and interrogating economy models and simulations.
  • Deep understanding of UI, Art, Engineering, Audio, and VFX components.
  • Ability to rapidly filter large volumes of feedback into concrete improvements.
  • Ability to flexibly design, implement, and iterate under tight deadlines and production constraints.
  • Experience deconstructing multiplayer PvP/competitive gameplay.
  • Capability to abstract designs into patterns and models of player behavior.

Preferred qualifications

  • Programming experience (C++, C#, etc.)

Benefits

  • Base pay range of $112,700 to $166,820 per year
  • Bonus and/or equity awards
  • 401(K) plan
  • Employee Stock Purchase Program
  • Medical, dental, vision, and basic life insurance
  • 14 paid holidays per calendar year
  • Paid vacation time (15 to 25 days) or discretionary time off
  • Up to 10 paid sick days per calendar year
  • Paid parental and compassionate leave
  • Wellbeing programs, family planning support through Maven, commuter benefits, and fitness reimbursements

Workplace

  • Role is based in San Mateo.
  • Position is tagged as #LI-Onsite and #LI-Hybrid.

Skills

  • Unreal Engine
  • Blueprint
  • C++
  • C#
  • Game Economy Design
  • Reward Systems
  • Systemic Content Integration

2K

Copy of Senior Systems Designer

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