At a glance
- Workplace
- Hybrid
- Location
- Stockholm
About the role
- The DevOps / Build Engineer will work within the Tech Foundations team to support game development infrastructure, including Unreal build pipelines, game server deployment, and cloud-based backend services. This role focuses on improving developer efficiency by optimizing build systems, automated testing, and infrastructure provisioning.
Responsibilities
- Build, maintain, and improve CI/CD pipelines for Unreal projects, covering compiling, cooking, packaging, and distribution.
- Own and optimize build caching infrastructure to keep iteration times short across the studio.
- Develop and maintain automated testing infrastructure so game teams can catch issues early.
- Automate deployment of game builds to internal testers and platform storefronts, and of dedicated servers to test and live environments.
- Deploy and operate backend applications in partnership with the Cloud and Backend team.
- Provision and manage infrastructure using infrastructure as code practices.
- Improve feedback, logging, monitoring, and error reporting across pipelines and services.
- Keep pipelines healthy by acting on and recovering from failures to unblock development.
- Work directly with game teams to understand their needs, while aligning solutions with Tech Foundations standards.
- Produce clear documentation and guidance so improvements are adopted and maintainable long-term.
Requirements
- Proven experience as a DevOps or Build Engineer working with complex game CI/CD systems.
- Senior, hands-on experience with Unreal Engine build and deployment workflows, including delivering production-ready projects.
- Experience deploying and operating backend services and cloud infrastructure, including infrastructure as code.
- Strong understanding of CI/CD infrastructure, tooling, and operational pipelines.
- Skilled in diagnosing complex issues across build systems, servers, and infrastructure.
- Passionate about improving developer experience and workflow efficiency.
- Collaborative and comfortable working across teams with different needs.
- Committed to clear documentation and effective knowledge transfer.
Preferred qualifications
- Experience with Unreal build acceleration and caching, such as Derived Data Cache, Zen server, or Unreal Build Accelerator.
- Experience with Unreal automation testing frameworks such as Gauntlet.
- Experience hosting and orchestrating dedicated game servers.
- Familiarity with platform submission and certification workflows.
Workplace
- Hybrid model requires office attendance on Mondays, Tuesdays, and Thursdays.
Skills
- Jenkins
- Groovy
- Perforce
- Python
- Golang
- Grafana
- Zabbix
- GCP
- Terraform
- Docker
- Kubernetes