DevOps / Build Engineer

Avalanche Studios Group

Stockholm · Hybrid · Posted Oct 9, 2026

At a glance

Workplace
Hybrid
Location
Stockholm

About the role

  • The DevOps / Build Engineer will work within the Tech Foundations team to support game development infrastructure, including Unreal build pipelines, game server deployment, and cloud-based backend services. This role focuses on improving developer efficiency by optimizing build systems, automated testing, and infrastructure provisioning.

Responsibilities

  • Build, maintain, and improve CI/CD pipelines for Unreal projects, covering compiling, cooking, packaging, and distribution.
  • Own and optimize build caching infrastructure to keep iteration times short across the studio.
  • Develop and maintain automated testing infrastructure so game teams can catch issues early.
  • Automate deployment of game builds to internal testers and platform storefronts, and of dedicated servers to test and live environments.
  • Deploy and operate backend applications in partnership with the Cloud and Backend team.
  • Provision and manage infrastructure using infrastructure as code practices.
  • Improve feedback, logging, monitoring, and error reporting across pipelines and services.
  • Keep pipelines healthy by acting on and recovering from failures to unblock development.
  • Work directly with game teams to understand their needs, while aligning solutions with Tech Foundations standards.
  • Produce clear documentation and guidance so improvements are adopted and maintainable long-term.

Requirements

  • Proven experience as a DevOps or Build Engineer working with complex game CI/CD systems.
  • Senior, hands-on experience with Unreal Engine build and deployment workflows, including delivering production-ready projects.
  • Experience deploying and operating backend services and cloud infrastructure, including infrastructure as code.
  • Strong understanding of CI/CD infrastructure, tooling, and operational pipelines.
  • Skilled in diagnosing complex issues across build systems, servers, and infrastructure.
  • Passionate about improving developer experience and workflow efficiency.
  • Collaborative and comfortable working across teams with different needs.
  • Committed to clear documentation and effective knowledge transfer.

Preferred qualifications

  • Experience with Unreal build acceleration and caching, such as Derived Data Cache, Zen server, or Unreal Build Accelerator.
  • Experience with Unreal automation testing frameworks such as Gauntlet.
  • Experience hosting and orchestrating dedicated game servers.
  • Familiarity with platform submission and certification workflows.

Workplace

  • Hybrid model requires office attendance on Mondays, Tuesdays, and Thursdays.

Skills

  • Jenkins
  • Groovy
  • Perforce
  • Python
  • Golang
  • Grafana
  • Zabbix
  • GCP
  • Terraform
  • Docker
  • Kubernetes

Avalanche Studios Group

DevOps / Build Engineer

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