
Lead Level Designer
Jakarta · TDG - Jakarta · 5+ years experience · Hybrid · Posted Sep 28, 2026
At a glance
- Experience
- 5+ years experience
- Workplace
- Hybrid
- Location
- Jakarta · TDG - Jakarta
About the role
- We are looking for a Lead Level Designer to own the vision, quality, and end-to-end level design process across one or more casual games.
- You will lead and mentor a team of level designers while staying hands-on with level creation, from concept and prototyping through playtesting, iteration, and final polish.
- Working closely with Art, Product, Development, Tech Art, and Engineering, you will use player feedback and game data to improve the player experience.
Responsibilities
- Own the vision and quality of level design across one or more casual titles.
- Lead, mentor, and support a team of level designers—guiding their creative work and helping them grow.
- Drive the full level design process from concept to final polish, ensuring levels are engaging, balanced, and in line with business and design goals.
- Set standards, best practices, and pipelines for level creation, playtesting, and iteration.
- Partner closely with art, product, and development teams to define feature requirements, tools, and production needs.
- Analyze game data and feedback to identify trends, opportunities, and pain points—using this insight to inform decisions.
- Promote rapid prototyping, playtesting, and feedback-driven iteration while contributing ideas and improvements to new and existing projects.
- Collaborate with tech artists and engineers to improve and expand level design tools.
Requirements
- 5+ years of experience in game design, with at least 1 year in a lead or senior role.
- Experience designing levels for games.
- A deep understanding of player psychology, pacing, challenge, and reward systems.
- Solid experience working with Unity and basic knowledge of Excel or other balancing tools.
- Experience in prototyping with AI tools, such as Claude, Gemini, and Codex.
- Excellent communication, organizational, and collaboration skills.
- Fluent in English (spoken and written).
Preferred qualifications
- Experience mentoring or managing other designers is a strong plus.
Benefits
- Regular company events and rewards
- Breakfast & Lunch provided in the office
- BPJS HEALTH
- BPJS SOCIAL
- Festivity Allowance
- Private Health Insurance
- Employee Assistance Program
- Family Forming Support
- English Classes
Workplace
- Hybrid Working
- 20 days of remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Skills
- Unity
- Excel
- Claude
- Gemini
- Codex