Product Designer, Player Experiences
San Francisco Bay Area · San Francisco · USD 148,000-166,500 · 2+ years experience · Posted Oct 8, 2026
At a glance
- Experience
- 2+ years experience
- Location
- San Francisco Bay Area · San Francisco
- Salary
- USD 148,000-166,500 · Base salary
About the role
- Discord is seeking a Product Designer for their Player Experiences team to help make it easier and more fun for people to hang out before, during, and after playing games.
- You will focus on the player-facing side of the Developer Platform, designing experiences on Discord and in-game as a result of studio integrations across desktop and mobile surfaces.
Responsibilities
- Embed within the Player Experience squad and partner with a staff designer, engineers, product managers, and data scientists to design the player-facing side of studio integrations, from concept through launch and post-launch iteration.
- Design player-facing features like friend invites, game presence, and shareable game moments, accounting for how developers configure and integrate them so the experience holds up across every game and platform.
- Mix your visual, UX, and interaction design skills to solve for the constraints of both desktop and mobile surfaces, ensuring feature parity and quality.
- Playtest your work regularly, iterating on feedback from players, peers, and leadership to reach a polished, production-ready experience.
- Produce comprehensive design documentation and interactive prototypes, and keep them up to date as decisions evolve, so engineering and product partners can build with confidence.
- Share work early and often in critiques and team reviews, and communicate the business and user-centered rationale behind design choices in forums such as design reviews, project-team meetings, and leadership discussions.
Requirements
- 2+ years of experience designing and shipping a web/app product for a variety of devices and platforms.
- Experience designing consumer-facing mobile features specifically (not just responsive web), including familiarity with mobile platform conventions and constraints (iOS/Android).
- An ownership mindset with a bias toward action, helping to drive projects and decisions forward.
- A high craft bar and attention to detail in user experience, visual design, interaction design, and prototyping, with proficiency in Figma and prototyping tools to demonstrate interaction, functionality, and flows.
- Ability to communicate complex problems and experiences simply, and to know when a user journey, wireframe, deck, prototype, or design specification will be most effective in doing so.
- Experience working within a design system, and contributing back to it.
- Experience designing for mature products, both against a vision and through incremental improvements.
Preferred qualifications
- Experience designing mobile-first experiences.
- Casual or committed gamer, on mobile and PC.
Benefits
- equity
- benefits
Skills
- Figma
- Prototyping
- Visual Design
- Interaction Design