Behaviour Interactive logo

Project Manager - 7 Days to Die | Gestionnaire de projet - 7 Days to Die

Behaviour Interactive

Montreal, QC · 4+ years experience · Hybrid · Posted Oct 5, 2026

At a glance

Experience
4+ years experience
Workplace
Hybrid
Location
Montreal, QC

About the role

  • As a Project Manager on 7 Days to Die, you will help drive the day-to-day production of our Content team, working closely with artists, designers, and other development partners.
  • You will bring structure and visibility to a growing, distributed team, ensuring priorities remain clear, plans stay actionable, and teams have what they need to deliver.

Responsibilities

  • Manage the day-to-day production activities of one or two cross-disciplinary pods, supporting approximately 20–25 team members.
  • Drive sprint planning, task prioritization, and follow-ups, ensuring deliverables, dependencies, and blockers remain visible and actionable.
  • Partner closely with artists, designers, and other disciplines to translate production goals into clear plans and priorities.
  • Facilitate team rituals and individual follow-ups, proactively identifying risks, resolving production issues, and maintaining momentum.
  • Coordinate deliverables and communication across a distributed development environment, including internal teams and external partners.
  • Support the evolution of production processes as teams come together and grow, bringing structure while adapting your approach to the team's needs.

Requirements

  • Solid game production or project management experience, including hands-on experience planning and managing sprints for large teams.
  • 6+ years of experience, including 4+ years coordinating cross-disciplinary game development teams, particularly Art and Design.
  • Strong proficiency with production and documentation tools such as Jira and Confluence.
  • Excellent organization and communication skills, with the ability to follow up effectively with multiple contributors and stakeholders.
  • A flexible and pragmatic approach to production, with the ability to bring structure to evolving teams and navigate changing priorities.

Preferred qualifications

  • Experience with mobile games, QA, outsourcing, or distributed development is considered an asset.

Skills

  • Jira
  • Confluence
  • Sprint Planning
  • Project Management

Behaviour Interactive

Project Manager - 7 Days to Die | Gestionnaire de projet - 7 Days to Die

Apply now