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Senior Level Artist

Take-Two Interactive

Massachusetts · Massachusetts - Remote · Remote · Posted Oct 7, 2026

At a glance

Workplace
Remote
Location
Massachusetts · Massachusetts - Remote

About the role

  • Ghost Story Games is seeking a talented Senior Level Artist to join the team on Judas, a narrative-driven game led by Ken Levine.
  • The role involves telling compelling stories through environmental art while crafting spaces and visuals with the needs of gameplay in mind.

Responsibilities

  • Prototype and execute on visually stunning environmental spaces that support the script and overall vision of the world.
  • Collaborate with level design to support gameplay, keeping in mind navigation, pacing, compositional sight lines, cover, verticality, and AI.
  • Serve as the key driver of all visual assets supporting spaces under your responsibility.
  • Engage proactively and collaboratively with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors to plan, prototype, and implement supporting assets.
  • Keep active tabs on the performance profile of all levels under your responsibility, ensuring visual content is authored efficiently and fits within established memory and performance budgets.
  • Work cross-functionally with other content disciplines to analyze the overall performance profile of spaces and strategize together on balanced plans for optimization.

Requirements

  • Established experience in the game industry as a mid-level to senior Level Artist, preferably with experience working with larger, complex productions.
  • Proficient art and technical experience within a real-time Game Engine.
  • Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads.
  • Familiarity with performance evaluation and optimization.
  • Experience with effective team-based iteration techniques.
  • Ability to learn and understand technical tools and systems.

Preferred qualifications

  • Passion for deeply narrative driven games, particularly First Person Shooters.
  • Additional traditional art or architecture background.
  • Experience working effectively and collaboratively with a diverse mix of internal and distributed teams.

Benefits

  • Bonus
  • Equity awards
  • Medical benefits
  • Financial benefits

Skills

  • Unreal 4
  • Game Engine
  • Environmental Art
  • Level Design

Take-Two Interactive

Senior Level Artist

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