At a glance
- Experience
- 7+ years experience
- Workplace
- Hybrid
- Location
- San Mateo
About the role
- We are seeking a Senior Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines.
- Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build.
Responsibilities
- Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
- Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
- Drive the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
- Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.
- Demonstrate a strong sense of ownership and autonomy in task execution, producing high-quality work with minimal oversight, and actively seeking opportunities to enhance pipeline efficiency and visual quality.
- Create documentation, examples, and reusable best practices for distributed development teams, establishing and maintaining practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
- Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
- Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
Requirements
- 7+ years of experience or at least one shipped title in a Technical Art role, with proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
- Strong understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
- Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
- Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.
Preferred qualifications
- Experience in Unreal Engine’s node-based shader graph.
- Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.
Benefits
- Medical, dental, vision, and basic life insurance coverage
- 14 paid holidays per calendar year
- Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
- Up to 10 paid sick days per calendar year
- Paid parental and compassionate leave
- Wellbeing programs for mental health and other wellness support
- Family planning support through Maven
- Commuter benefits
- Reimbursements for fitness-related expenses
- Participation in 401(K) plan and Employee Stock Purchase Program
Workplace
- Job requires on-site or hybrid presence based on tags
Skills
- Unreal Engine
- HLSL
- GLSL
- CG
- UE5
- Substance Designer
- Substance Painter
- Photoshop