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Senior Sound Technical Designer

Hasbro

Quebec · Montréal · 5+ years experience · Hybrid · Posted Oct 1, 2026

At a glance

Experience
5+ years experience
Workplace
Hybrid
Location
Quebec · Montréal

About the role

  • Hasbro is seeking a Senior Technical Sound Designer to join their digital game team at Wizards of the Coast.
  • The role involves designing and developing features, tools, and workflows that align with the game’s creative vision and enhance production efficiency.

Responsibilities

  • Design and develop features, tools, and workflows that align with the game’s creative vision and enhance production efficiency, in collaboration with the Audio Director and key stakeholders.
  • Partner with cross-discipline technical experts to streamline processes, improve integration, and elevate overall product quality.
  • Collaborate with game engineers to implement scalable and reliable audio pipelines that support production at all stages.
  • Optimize audio assets and development workflows to meet the evolving technical and creative needs of the project.
  • Identify and troubleshoot issues across disciplines, providing clear technical solutions and support to team members.
  • Author and maintain documentation outlining workflows, standards, and best practices for consistency and knowledge sharing.
  • Work closely with QA teams to investigate, escalate, and track audio-related bugs, ensuring timely resolution of critical issues.
  • Proactively monitor and address performance and memory challenges, maintaining audio quality and player immersion without compromising efficiency.
  • Create audio content when required, applying strong sound design skills and proficiency with both commercial and proprietary tools.
  • Stay current with emerging audio technologies and innovations, translating them into technical direction and motivation for the audio team and project.

Requirements

  • 5+ years of combined experience in the game industry as a Technical Sound Designer, deep familiar workflows as a Sound Designer, all contributing to high-quality game audio experiences.
  • Proficient with AAA game engines, on the current pulse of emerging audio technology with a strong command of audio implementation and integration workflows
  • Advanced expertise in MetaSound and Wwise, including setup, optimization, and troubleshooting within complex game environments.
  • Experience with Unreal Engine, Blueprint scripting, and engine tools that support large scale audio implementation and authoring.
  • Proven experience designing and developing custom audio workflows and tools to enhance production efficiency.
  • Highly collaborative, with a demonstrated ability to partner effectively across departments and foster a strong team dynamic.
  • Comfortable with scripting and level design tools, and well-versed in end-to-end game development pipelines across disciplines.
  • Self-driven and proactive problem-solver, adaptable to feedback and capable of responding quickly to evolving project needs.
  • Excellent communicator, both written and verbal, with the ability to clearly convey technical and creative concepts.

Preferred qualifications

  • Familiarity with coding or scripting (e.g., C++, Python, C#, or similar)
  • Passion for video games and strong understanding of game audio industry.
  • Experience in larger AAA games and the phases of development

Benefits

  • Health & Wellness
  • Time Off to Recharge
  • Financial Well-being
  • Life & Family Support
  • Volunteer and Community Initiatives
  • Learning & Development
  • Exclusive Perks
  • Annual and long-term incentives

Workplace

  • Anticipated to be a hybrid work position, with some work on-site and some work from home.

Skills

  • MetaSound
  • Wwise
  • Unreal Engine
  • Blueprint
  • C++
  • Python
  • C#

Hasbro

Senior Sound Technical Designer

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