
Senior Sound Technical Designer
Quebec · Montréal · 5+ years experience · Hybrid · Posted Oct 1, 2026
At a glance
- Experience
- 5+ years experience
- Workplace
- Hybrid
- Location
- Quebec · Montréal
About the role
- Hasbro is seeking a Senior Technical Sound Designer to join their digital game team at Wizards of the Coast.
- The role involves designing and developing features, tools, and workflows that align with the game’s creative vision and enhance production efficiency.
Responsibilities
- Design and develop features, tools, and workflows that align with the game’s creative vision and enhance production efficiency, in collaboration with the Audio Director and key stakeholders.
- Partner with cross-discipline technical experts to streamline processes, improve integration, and elevate overall product quality.
- Collaborate with game engineers to implement scalable and reliable audio pipelines that support production at all stages.
- Optimize audio assets and development workflows to meet the evolving technical and creative needs of the project.
- Identify and troubleshoot issues across disciplines, providing clear technical solutions and support to team members.
- Author and maintain documentation outlining workflows, standards, and best practices for consistency and knowledge sharing.
- Work closely with QA teams to investigate, escalate, and track audio-related bugs, ensuring timely resolution of critical issues.
- Proactively monitor and address performance and memory challenges, maintaining audio quality and player immersion without compromising efficiency.
- Create audio content when required, applying strong sound design skills and proficiency with both commercial and proprietary tools.
- Stay current with emerging audio technologies and innovations, translating them into technical direction and motivation for the audio team and project.
Requirements
- 5+ years of combined experience in the game industry as a Technical Sound Designer, deep familiar workflows as a Sound Designer, all contributing to high-quality game audio experiences.
- Proficient with AAA game engines, on the current pulse of emerging audio technology with a strong command of audio implementation and integration workflows
- Advanced expertise in MetaSound and Wwise, including setup, optimization, and troubleshooting within complex game environments.
- Experience with Unreal Engine, Blueprint scripting, and engine tools that support large scale audio implementation and authoring.
- Proven experience designing and developing custom audio workflows and tools to enhance production efficiency.
- Highly collaborative, with a demonstrated ability to partner effectively across departments and foster a strong team dynamic.
- Comfortable with scripting and level design tools, and well-versed in end-to-end game development pipelines across disciplines.
- Self-driven and proactive problem-solver, adaptable to feedback and capable of responding quickly to evolving project needs.
- Excellent communicator, both written and verbal, with the ability to clearly convey technical and creative concepts.
Preferred qualifications
- Familiarity with coding or scripting (e.g., C++, Python, C#, or similar)
- Passion for video games and strong understanding of game audio industry.
- Experience in larger AAA games and the phases of development
Benefits
- Health & Wellness
- Time Off to Recharge
- Financial Well-being
- Life & Family Support
- Volunteer and Community Initiatives
- Learning & Development
- Exclusive Perks
- Annual and long-term incentives
Workplace
- Anticipated to be a hybrid work position, with some work on-site and some work from home.
Skills
- MetaSound
- Wwise
- Unreal Engine
- Blueprint
- C++
- Python
- C#