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Senior Technical Game Designer - Unpublished R&D Product

Riot Games

Shanghai, China · 3+ years experience · Posted Oct 20, 2026

At a glance

Experience
3+ years experience
Location
Shanghai, China

About the role

  • As a Senior Technical Game Designer on the Unpublished R&D Product team, you will help turn ambitious design ideas into playable, sustainable game experiences.
  • You will work across multiple areas of game design, partnering with designers, engineers, artists, and production to prototype new ideas, implement technically complex features, and improve how the design team builds and iterates content.

Responsibilities

  • Design, prototype, implement, and iterate on game features and supporting systems across multiple areas of game design.
  • Build and improve designer-facing tools, workflows, debugging capabilities, and validation processes that increase the quality and velocity of the design team.
  • Own technically complex design features from initial framing through implementation, testing, refinement, and delivery.
  • Work with design and product leadership to explore ambiguous problem spaces and turn promising ideas into playable prototypes.
  • Develop multiple design and technical solutions, clearly communicating their player impact, trade-offs, risks, scope, and long-term maintenance considerations.
  • Identify technical constraints, cross-system dependencies, and implementation risks early, and translate them into actionable design decisions.
  • Establish reusable implementation patterns, best practices, and quality standards for technical game design.

Requirements

  • 8+ years of experience in professional game design, including 3+ years of experience in professional technical game design or engineering.
  • Deep expertise in one or more technically demanding game-design domains.
  • Experience owning and delivering technically complex game features from concept through playable implementation.
  • Strong game design fundamentals and the ability to connect technical decisions to player experience and product goals.
  • Hands-on experience prototyping, implementing, and debugging gameplay in a modern game engine.
  • Proficiency with visual scripting, text-based scripting, programming, or other technical content-authoring approaches.
  • Ability to reason about system architecture, data structures, performance, testing, maintainability, and technical debt in a game-development context.
  • Fluency in Mandarin Chinese.

Skills

  • Visual Scripting
  • Text-based Scripting
  • Programming
  • Unreal Game Engine

Riot Games

Senior Technical Game Designer - Unpublished R&D Product

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