Senior Technical UI Artist - Dead by Daylight | Artiste technique IU sénior·e - Dead by Daylight
Montreal, QC · 7+ years experience · Hybrid · Posted Oct 14, 2026
At a glance
- Experience
- 7+ years experience
- Workplace
- Hybrid
- Location
- Montreal, QC
About the role
- As a Senior Technical User Interface Artist on Dead by Daylight, you will develop, document, and support the UI art pipelines and techniques used in the game.
- You use leverage visual scripting, Unreal Engine 5, as well as your knowledge of materials, shaders, and animation to bridge the technical, artistic and gameplay programming aspects.
Responsibilities
- Propose innovative solutions to technical and artistic UI challenges, contributing to the creation of high quality visuals.
- Develop and optimize existing pipelines by implementing and introducing efficient production guidelines for UI content.
- Train and support the team in understanding and applying pipelines and processes.
- Work closely with other developers and designers to continuously create and improve the in-game user interface.
- Support gameplay flow implementation by setting up triggers, animation sequences, and UI states.
- Leverage knowledge in shaders and visual scripting to develop and enhance the user interface.
Requirements
- Minimum of 7 years of experience in the video game industry in UI Programmer or UI Artist roles, including at least 3 years as a Technical UI Artist.
- Experience with Materials, Blueprints and visual scripting is essential.
- Experience with Programming and/or graphic design and adobe.
- Excellent problem-solving, organizational, communication, and interpersonal skills, with the ability to clearly articulate ideas.
- Experience with the Unreal game engine.
Preferred qualifications
- Experience collaborating with external partners and reviewing/validating assets.
- An up-to-date portfolio, for more artistically oriented profiles.
Skills
- Unreal Engine 5
- Blueprints
- Visual Scripting
- Shaders
- Materials
- Adobe