Senior VFX Artist - Unpublished R&D Product
Los Angeles · 5+ years experience · Posted Oct 2, 2026
At a glance
- Experience
- 5+ years experience
- Location
- Los Angeles
About the role
- As part of the Real-Time VFX team, you will design and help implement sleek, dynamic, and dramatic special effects that add atmosphere and depth to gameplay.
- As a Senior VFX Artist on the Riot Discovery Studio (RDS) team, you will play a key role on a small VFX team delivering high-spectacle gameplay experiences.
Responsibilities
- Design and deliver polished, dynamic visual effects that enhance atmosphere, depth, and gameplay while aligning with the project's creative and stylistic goals.
- Balance visual impact with gameplay clarity, ensuring effects accurately communicate actions, states, and player-facing information.
- Autonomously create high-quality VFX by applying a broad range of craft skills, including painting, drawing, animation, and modeling as needed.
- Establish and apply VFX best practices and scalable solutions, such as VFX theme kits, that support a broad range of production and product goals.
- Represent the VFX discipline across cross-functional teams, providing subject matter expertise and advocating for the needs, capabilities, and opportunities of visual effects to have maximum player impact.
- Uphold VFX craft quality standards through mentorship, constructive feedback, documentation, and accountability within the discipline.
- Collaborate closely and proactively with VFX teammates, balancing complementary expertise and contributing to the ongoing development of the team and discipline.
- When possible, contribute to the broader Riot VFX community by shaping initiatives, sharing expertise, and advancing discipline-wide goals.
- Support healthy and effective team operations by participating in team rituals, meeting commitments and deadlines, identifying opportunities for improvement, and assisting product leadership with operational needs when necessary.
- Take ownership of professional growth by maintaining and regularly engaging with a development plan in partnership with your manager.
Requirements
- BA in Game Art Development (or equivalent experience)
- 5+ years of games industry experience as a real-time VFX Artist
- 5+ years of professional experience and use of Unreal, Unity, or any relevant game engine
- Proficiency with relevant DCC tools such as Maya, Photoshop, or Substance Designer, and implementation of this work into a game engine
- Professional experience working on immersive, fast-paced, VFX that informs visual choices while maintaining clean, crisp gameplay readability
- Experience mentoring and supporting other artists, providing thoughtful feedback and guidance, and collaborating effectively across disciplines
Benefits
- Open paid time off policy
- Flexible work schedules
- Medical insurance
- Dental insurance
- Life insurance
- Parental leave for employee, spouse/domestic partner, and children
- 401k with company match
Skills
- Unreal
- Unity
- Maya
- Photoshop
- Substance Designer
- Adobe Animate
- AfterEffects
- Houdini
- FumeFX
- Embergen
- Substance Painter