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Software Architect - Tracking

GT HQ

Remote · Hungary · Full-time · Remote · Posted Oct 5, 2026

At a glance

Employment
Full-time
Workplace
Remote
Location
Remote · Hungary

About the role

  • This is the senior computer vision engineering authority for Hawk-Eye's tracking technology, operating as an individual contributor.
  • The role combines software-level architectural design across tracking, auto-officiating, and data delivery with computer vision authority leading core domains like camera calibration, ball tracking, skeletal tracking, and related R&D.

Responsibilities

  • Own the software-level architectural design across tracking, auto-officiating, and data delivery.
  • Set the initial architecture when a new tracking problem enters the business.
  • Run the Software Domain Owner model so shared libraries like calibration have named codeowners and keep designs consistent across sports.
  • Represent tracking in the Engineering Architecture Steering group and feed into architecture conversations across Hawk-Eye and the wider Sony Sports organisation.
  • Decide where vision processing and ML integration goes next, research new tracking technologies, and build prototypes.
  • Lead the adoption of agentic coding frameworks, LLM-driven development tools, and automated code generation inside C++ and Python codebases.
  • Coach Squad Tech Leads, guide junior architects, and run CV Algorithm talks, HawkTalks, and tutorials.
  • Help hire well, including technical assessment for CV and ML roles.
  • Manage the operational health of ML training and synthetic data infrastructure.
  • Act as the escalation point when a live delivery is at risk to get into the code.

Requirements

  • Deep multi-camera computer vision experience including camera calibration (intrinsics, extrinsics, distortion models, anti-wobble, and bundle adjustment), triangulation, 3D ball and pose estimation, skeletal tracking, continuous-time modelling, and inverse kinematics.
  • Expert cross-platform C++ across Windows and Linux, x86 and ARM, with CMake and real performance profiling ability.
  • Strong working knowledge of GPU inference (TensorRT, Triton) and ML pipelines (PyTorch, ONNX).
  • Proven experience running tracking at scale in AWS, on-premise, and on edge devices.
  • Hands-on use of AI coding agents and LLM orchestration to accelerate algorithm R&D and refactoring in large codebases.
  • A working understanding of generative AI, synthetic data generation, and where they genuinely help real-time CV.
  • Ability to set architecture across many squads and sports and make pragmatic calls on reuse, cost, and time to market.
  • Ability to write clearly, including design documents, proposals with options, and explanations for non-technical stakeholders.
  • Comfortable in front of external engineering partners including Sony, NVIDIA, AWS, and sports leagues and federations.
  • Ability to size work honestly, state confidence in it, and say what to stop or delay.

Workplace

  • UK Based, with travel; Hungary

Skills

  • C++
  • Python
  • CMake
  • TensorRT
  • Triton
  • PyTorch
  • ONNX
  • AWS
  • Computer Vision

GT HQ

Software Architect - Tracking

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