Staff Software Engineer, Console GPU Inference
Sony Interactive Entertainment
United Kingdom, London · GBR-London-15GMS · Posted Oct 6, 2026
At a glance
- Location
- United Kingdom, London · GBR-London-15GMS
About the role
- Sony Interactive Entertainment is seeking a Staff Software Engineer for Console GPU Inference to take partial ownership of the design and delivery of critical software components powering runtime machine learning inference on PlayStation consoles.
- This is a highly senior, hands-on role at the core of PlayStation technology requiring strong technical leadership to drive innovation and shape future systems architectures.
Responsibilities
- Take partial ownership of the design and delivery of critical software components powering different types of runtime machine learning inference on the PlayStation consoles.
- Drive innovation and advance underlying principles and architectures to shape the future of these systems through hands-on code implementation.
- Collaborate with internal and external groups across the globe to set company-level technology strategies and processes.
- Define the scope of the project.
- Collaborate closely with key hardware and software stakeholders as well as engage strategically with external vendors.
Requirements
- At least 10 years of experience in a senior engineering role
- Sustained professional history of significant and successful technical contributions, including responsibility for the success of a larger engineering or game project throughout the entire development lifecycle (design/implementation/release/maintenance).
- Excellent communication, organization and problem-solving skills
- Experience with game console software development and tools.
- At least 5 years of experience with GPU programming is essential, along with familiarity with GPUs.
- Fluency in C/C++ and shader languages, with a solid understanding of GPU programming and low-level computing to deliver technical excellence.
Skills
- C
- C++
- Shader Languages