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Technical Producer, Clash of Clans

supercell

Helsinki · London · Full-time · Onsite · Posted Oct 14, 2026

At a glance

Employment
Full-time
Workplace
Onsite
Location
Helsinki · London

About supercell

  • Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games https://supr.cl/jd-games that as many people as possible play for years and that are remembered forever.
  • So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings https://supercell.com/en/news/learning-from-failures/, and killing lots of projects.
  • [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/0272a5b3-a7a2-4f1c-b97b-725eae66daf0/banner_narrow_people3.jpg]

About the role

  • Supercell is looking for a Technical Producer to help the Clash of Clans Tech & Quality team run well and serve as the main connection between the team and the rest of the game or other Supercell teams.
  • The role runs on influence, big-picture vision, and organizing rather than positional authority, empowering engineers to build effectively with autonomy and clarity.

Responsibilities

  • Work with the leads to turn the team's priorities into a clear, realistic roadmap that everyone understands
  • Run a dedicated process in a way that helps the team delivery and goals
  • Track progress, find risks and blockers early, and help solve them before they become problems
  • Protect the team's focus by managing incoming requests and making trade-offs visible
  • Be one of the go-to contacts for cells who need something from the team, or whose work depends on it
  • Map dependencies across cells and make sure the team is involved early when new features, content and live ops events are planned
  • Turn technical constraints into clear terms for non-engineers, and turn game needs into clear requirements for engineers
  • Build communication habits (updates, demos, shared roadmaps) that keep everyone aligned without extra meetings
  • Notice friction between people, cells and processes, and fix it
  • Share what works with other teams, and bring good practice back from across Supercell

Requirements

  • Experience as a technical producer, technical project or program manager, or in a similar role working closely with engineering and QA teams, ideally in games
  • Enough technical knowledge to follow architecture and tooling discussions, understand trade-offs, and earn engineers' trust
  • Experience shipping and running live games or live services: release cycles, client and server updates, and incident handling
  • An inspiring coordinator who can influence and get people moving across disciplines without positional authority
  • Clear communication, written and spoken, for both technical and non-technical audiences
  • Operational discipline to manage many moving parts and dependencies without losing track of any
  • A light approach to the process, knowing when structure helps and when it gets in the way

Preferred qualifications

  • A background in software development or QA is a strong plus
  • Experience with mobile games, large live codebases, or developer productivity work is a strong plus
  • An existing passion for Clash of Clans

Benefits

  • Relocation support provided by a dedicated mobility team and partners

Workplace

  • Role can be based primarily onsite in either the Helsinki or London Studio
  • Majority of the Tech & Quality team are based in Helsinki so frequent travel is expected should you be based in London

supercell

Technical Producer, Clash of Clans

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