3D Character Artist - Unpublished R&D Product
Shanghai, China · 5+ years experience · Posted Oct 15, 2026
At a glance
- Experience
- 5+ years experience
- Location
- Shanghai, China
About the role
- As a 3D Character Artist on the Unpublished R&D Product, you will translate character concepts into game-ready assets that meet technical and design requirements.
- You will contribute throughout the character production process, from concept to final implementation, and collaborate with multiple disciplines and external partners to deliver consistently high-quality character assets.
Responsibilities
- Use your knowledge of stylized character art to create high-quality 3D character models.
- Interpret and execute character concepts while considering technical and design constraints such as polygon counts, texture memory, and topology.
- Understand the complete asset creation process, from concept design, modeling, baking, and texturing through successful integration into the game.
- Review and provide guidance on character content created by external partners, helping maintain stylistic consistency, quality standards, and project budgets.
- Collaborate with other teams and disciplines to plan and drive the production and delivery of character assets.
- Help mature character asset pipelines and establish best practices for high-quality and efficient asset creation.
- Maintain a strong focus on in-game performance, readability, and long-term maintainability while meeting the visual quality bar.
Requirements
- 5+ years of professional character modeling experience.
- Experience with stylized rendering or cel-shaded rendering.
- Experience shipping game content.
- Professional experience with modeling, sculpting, baking, and texturing tools such as Maya, ZBrush, Substance, and Photoshop.
- Strong understanding of stylized shape language, with the ability to represent a wide range of character looks through an economy of form and detail.
- Understanding of technical constraints, performance requirements, and in-game integration workflows for character assets.
- Strong cross-functional communication and collaboration skills, with the ability to work effectively with Design, Technical Art, Engineering, and external partners.
- Strong ownership and problem-solving skills, with the ability to move work forward consistently within clear goals and complex constraints.
- Proficiency in Mandarin Chinese
Skills
- Maya
- ZBrush
- Substance
- Photoshop
- Unreal Engine