Game Artist (Generalist)
Sony Interactive Entertainment
Remote · Remote - TX · USD 109,600-164,400 · Remote · Posted Sep 28, 2026
At a glance
- Workplace
- Remote
- Location
- Remote · Remote - TX
- Salary
- USD 109,600-164,400 · Base salary
About the role
- We are looking for a versatile Game Artist to join our team and help bring our game worlds, characters, props, and visual systems to life.
- This role is ideal for an artist who is comfortable moving between 2D and 3D workflows, can take rough ideas from concept to polished in-game assets, and enjoys collaborating closely with designers and developers in a small, fast-moving team environment.
Responsibilities
- Translate rough concepts, references, and design ideas into finalized 2D and 3D game assets, including environments, characters, props, and supporting visual elements.
- Model, texture, and optimize high- and low-poly assets for use in real-time game engines.
- Create textures, materials, and shaders that support the game’s visual style and technical requirements.
- Import, organize, and set up assets, scenes, cameras, lighting, and materials in engines such as Unity or Unreal Engine.
- Create visual polish elements, including particle effects, simple animations, material effects, and other VFX that improve gameplay clarity and presentation.
- Collaborate with designers, engineers, animators, and other team members to ensure art assets support gameplay mechanics, readability, and performance budgets.
- Iterate on assets based on feedback from stakeholders, playtests, and technical constraints.
- Maintain clean, organized source files and follow established naming, versioning, and implementation standards.
- Help define and maintain a consistent visual style across multiple asset types and game systems.
Requirements
- Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation.
- Strong proficiency with industry-standard art tools such as Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter, or equivalent tools.
- Experience working with real-time game engines such as Unity or Unreal Engine.
- Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability.
- Ability to create assets across a range of styles, from stylized to realistic, depending on project needs.
- Portfolio demonstrating strong artistic fundamentals and a variety of completed 2D and/or 3D game art work.
- Ability to work independently, solve visual and technical problems, and make progress with minimal oversight.
- Strong communication skills and comfort working closely with design and engineering disciplines.
- Understanding of optimization, asset budgets, and performance considerations for real-time games.
Preferred qualifications
- Experience creating VFX, particle systems, shaders, or procedural materials.
- Familiarity with character art workflows, including rigging, skinning, or simple animation.
- Experience with environment art, set dressing, lighting, and scene composition.
- Understanding of version control tools and collaborative game development workflows.
- Experience working on small teams, prototypes, indie games, or live production environments.
- Basic scripting or blueprint/visual scripting knowledge in Unity or Unreal Engine.
Benefits
- Medical
- Dental
- Vision
- Matching 401(k)
- Paid time off
- Wellness program
- Employee discounts for Sony products
- Bonus package
Workplace
- Remote in the United States or telecommute option available
Skills
- Photoshop
- Maya
- Blender
- ZBrush
- Substance Painter
- Unity
- Unreal Engine