Principal Environment Artist

Mob entertainment

Remote · 12+ years experience · Remote · Posted Oct 7, 2026

At a glance

Experience
12+ years experience
Workplace
Remote
Location
Remote

About the role

  • Mob Entertainment is seeking a Principal Environment Artist to design and build exceptional, atmospheric environments for horror games.
  • This role involves owning key benchmark environments, establishing visual and technical standards, and mentoring environment artists across pods.

Responsibilities

  • Design and build exceptional, realistic and semi-stylised, atmospheric environments for horror games, with a focus on grounded, immersive interior spaces such as decayed rooms, derelict facilities, and unsettling domestic settings.
  • Own and drive key benchmark environments from blockout through final polish, establishing the visual, technical, and quality standards other Environment Artists can build toward.
  • Apply an expert understanding of composition, form, lighting, color, shape, and value to guide the player’s eye, establish strong visual hierarchy, and amplify psychological tension.
  • Develop and champion modular, trim-based, and reusable environment workflows that enable artists to build flexible, high-quality, performant environments efficiently within Unreal Engine.
  • Partner with Narrative and Design leads to translate high-level creative direction into compelling, cohesive environments that support gameplay, worldbuilding, and mood-driven storytelling.
  • Collaborate closely with Level Design, Lighting, Materials, and Technical Art to solve complex environment challenges and ensure environments meet both visual quality targets and gameplay requirements.
  • Provide project-wide Environment Art reviews across pods, identifying quality gaps and driving solutions that improve visual consistency, asset usage, composition, readability, and overall environment quality.
  • Mentor Environment Artists across pods through hands-on collaboration, reviews, and critical feedback, raising the artistic bar while reinforcing alignment with the project’s visual direction.
  • Be the subject-matter expert for Environment Art, helping define the project’s artistic standards, workflows, and overall quality bar.
  • Identify discipline-wide artistic and production challenges and develop scalable workflows, standards, and solutions that improve both visual quality and team efficiency.

Requirements

  • Exceptional portfolio demonstrating mastery of environment set dressing, modeling, and texturing for realistic and semi-stylised, atmospheric spaces, reflecting shipped AAA-quality work or an equivalent visual bar.
  • Expert command of art fundamentals, including composition, lighting, form, color, shape, value, and visual hierarchy, with the ability to clearly articulate and teach these principles to others.
  • Expert-level understanding of modular environment construction, trim workflows, and reusable asset systems, with a proven ability to establish scalable workflows across large environments.
  • Expert proficiency in industry-standard environment art tools such as Maya, 3ds Max, Blender, ZBrush, Marvelous Designer, Substance Designer/Painter, and Photoshop.
  • Extensive experience with Unreal Engine 5, including level building, materials, scene assembly, optimization, and the technical judgment required to influence environment pipeline and architectural decisions.
  • Proven ability to translate reference, narrative direction, and gameplay requirements into grounded, immersive worldbuilding, while establishing clear visual direction for other artists to follow.
  • Deep understanding of horror visual language and mood construction, with the ability to manipulate space, scale, lighting, composition, and detail to create discomfort, suspense, and psychological tension.
  • Demonstrated experience mentoring senior and developing artists, providing high-level artistic feedback, and influencing quality across multiple teams or areas of a project.
  • Excellent communication and cross-discipline collaboration skills, with a demonstrated ability to influence artistic and technical decisions beyond the immediate Environment Art team.
  • Experience shipping at least one AAA or equivalent high-quality title. Experience shipping horror or atmospheric, tension-driven games is strongly preferred.

Preferred qualifications

  • 12+ years of gaming experience with progressive responsibilities and impressive trajectory
  • Shipped several games (preferrably some that are horror)
  • Experience developing procedural workflows, material systems, environment tools, or pipeline improvements in partnership with Tech Art.

Benefits

  • Profit sharing
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • 401(k) matching
  • FSA/HSA
  • Paid time off
  • Sick time
  • Holidays
  • Parental leave

Workplace

  • Remote position (#LI-Remote)

Skills

  • Maya
  • 3ds Max
  • Blender
  • ZBrush
  • Marvelous Designer
  • Substance Designer
  • Photoshop
  • Unreal Engine 5

Mob entertainment

Principal Environment Artist

Apply now