
Principal Software Engineer - Avatar Personalization
San Mateo, CA · San Mateo · USD 295,250-345,040 / year · 8+ years experience · Full-time · Onsite · Posted Oct 15, 2026
At a glance
- Experience
- 8+ years experience
- Employment
- Full-time
- Workplace
- Onsite
- Location
- San Mateo, CA · San Mateo
- Salary
- USD 295,250-345,040 / year · Base salary
- Visa sponsorship
- Visa sponsorship not offered
About the role
- The Principal Software Engineer on the Avatar Personalization team will use the Roblox game engine to build features that push the boundaries of avatar technology.
- This role involves tackling major architectural projects, providing technical leadership, and coordinating across teams to build systems for millions of players and developers.
Responsibilities
- Implement groundbreaking features in the Roblox game engine to build an advanced avatar system.
- Build APIs for Roblox developers to enable in-experience creation of avatars from scratch.
- Enhance avatar fidelity and uniqueness on the platform.
- Build vertical applications for mobile, tablet, PC, and console platforms using the Roblox game engine.
- Refactor and improve existing codebase.
- Establish architectural standards for system reliability, performance, and test coverage.
- Collaborate with numerous teams to build a user-generated gaming platform.
- Implement systems using a combination of C++ and Lua.
Requirements
- 8+ years of professional experience working on a consumer-facing game engine and/or game application.
- Proficiency with C++, 3D math, data structures, algorithms, and networking.
- Experience working on character building and customization systems, editors, and content creation tools.
- Experience building online console or mobile game titles.
- Experience with game or film character systems such as animation, rigid-body or cloth/hair physics, or shading.
Benefits
- Equity compensation
Workplace
- Onsite Tuesday, Wednesday, and Thursday.
Skills
- C++
- Lua
- 3D Math
- Data Structures
- Algorithms
- Networking
- Animation
- Hair Physics
- Shading