At a glance
- Workplace
- Hybrid
- Location
- Burnaby
- Salary
- USD 85,000-140,000 · Base salary
About the role
- Join one of Vancouver’s fastest growing game teams on a cutting-edge AAA title set in an upcoming immersive world as an experienced World Artist.
- Have genuine agency and high impact over key world-building elements while helping define beautiful, highly playable environments.
Responsibilities
- Asset Modelling & Kit Creation: Create both hard surface and organic assets to build complex and diverse scenes across the world.
- Layout & Composition: Create compelling layouts in Unreal Engine 5 while collaborating closely with Level Design to balance gameplay flow for spatial organization and composition.
- World Integration: Build, populate, and refine world environments, open-world areas, and thematic Points of Interest (interior and exterior).
- Optimization: Balance visual quality with technical performance limits to ensure scenes run smoothly at target frame rates.
- Cross-discipline collaboration: Work actively with a multidisciplinary experienced team to ensure visual fidelity and seamless gameplay execution.
Requirements
- Multiple years of experience working as an intermediate or senior Artist on a AA or AAA game team.
- A strong, complete portfolio showcasing various environmental assets, complete environments with asset placement, strong compositional skills, and attention to detail.
- Proven experience with semi-realistic to hyper-realistic environments and assets.
- Working knowledge of UE5.
- Proficient with Maya for hard-surface modeling and scene assembly, and ZBrush for high-poly organic sculpting.
- Proactive communication: Highly engaged and articulate; driven by daily collaboration.
- Drive & Adaptability: Self-motivated, highly adaptable to evolving project needs, and comfortable taking ownership of deliverables in a dynamic environment.
Preferred qualifications
- Specialized experience with the foliage creation pipeline and Speedtree.
- Organic asset modeling and Zbrush.
- Knowledge creating or modifying materials in Unreal Engine to achieve visual targets.
Benefits
- Annual bonus
- Up to 3% RRSP matching available
- Comprehensive health benefits
- Supportive Maternity and Parental Leave policy
- Employee Assistance Program
- 3 weeks of vacation leave
- Free gym at the Burnaby Studio
Workplace
- Hybrid work team requiring 3-days a week in the Burnaby studio.
Skills
- Unreal Engine 5
- Maya
- ZBrush
- Speedtree