High Drive logo

Designer Principal UI/UX / Principal UI/UX Designer

High Drive

Montreal · Canada · Posted Oct 2, 2026

At a glance

Location
Montreal · Canada

About the role

  • The Principal UI/UX Designer is the senior craft and strategic authority responsible for defining and driving the overall user experience and interface direction of the game.
  • Working across Game Design, Animation, Art, Narrative, User Research, and Engineering, the Principal ensures the player experience is intuitive, cohesive, accessible, and aligned with the game's creative vision.
  • This highly influential individual-contributor role requires mentoring and guiding other team members without direct people management responsibilities.

Responsibilities

  • Define and maintain the overall UI/UX vision in partnership with the Creative Director, Narrative Director, Game Director, and Art Director.
  • Establish a cohesive experience across HUD, menus, navigation, onboarding, tutorials, settings, accessibility, and gameplay feedback.
  • Define the game's information architecture, navigation logic, and interaction model, establishing reusable UX patterns and interface standards.
  • Partner with Game Design, UI Art, Engineering, Narrative, Audio, Cinematics, and Animation to create a unified player experience.
  • Translate the UI/UX vision into actionable priorities, requirements, and quality expectations while identifying dependencies and risks early.
  • Establish quality benchmarks for usability, interaction, readability, consistency, and accessibility, leading or supporting playtests and reviews.
  • Embed accessibility into the experience from the beginning, defining expectations for text readability, remapping, subtitles, and color usage.
  • Ensure UI and interaction patterns account for console, PC, and other supported platforms while addressing technical and certification requirements.
  • Mentor UI/UX designers, providing guidance on problem-solving, presentation, design rationale, and promoting consistent research and prototyping methods.

Requirements

  • Significant professional experience in UI/UX design, including experience on AA or AAA or similarly complex game productions.
  • Experience guiding UI/UX through multiple stages of development, ideally including at least one shipped title.
  • Strong understanding of player-centred design, interaction design, information architecture, and usability principles.
  • Demonstrated ability to define and communicate a cohesive UI/UX vision.
  • Experience designing complex systems for console and PC games.
  • Strong portfolio demonstrating end-to-end UX thinking, problem definition, iteration, and implemented outcomes.
  • Experience with Unreal Engine and implementation pipelines is a must.
  • Understanding of technical UI constraints, performance considerations, and scalable design systems.
  • Knowledge of accessibility principles and platform requirements.
  • Strong communication, facilitation, presentation, and stakeholder-management skills.

Preferred qualifications

  • Experience working on action, adventure, platforming, or systemic gameplay titles.
  • Experience supporting a project from early conception through launch.
  • Familiarity with Unreal Motion Graphics, Common UI, or comparable runtime UI frameworks.
  • Experience developing UI/UX for multiple platforms and input methods.
  • Experience working with external development partners or co-development teams.
  • Experience mentoring and coaching.
  • Familiarity with localization, certification, and accessibility testing.

Benefits

  • Insurance coverage and telemedicine from day one
  • Transportation and meal allowance
  • Referral bonus
  • RRSP with employer contribution

Workplace

  • Located in Montreal, Canada

Skills

  • Unreal Engine
  • Unreal Motion Graphics
  • Common UI
  • UI/UX Design
  • Information Architecture
  • Interaction Design
  • Prototyping

High Drive

Designer Principal UI/UX / Principal UI/UX Designer

Apply now