At a glance
- Location
- Montreal · Canada
About the role
- The Principal UI/UX Designer is the senior craft and strategic authority responsible for defining and driving the overall user experience and interface direction of the game.
- Working across Game Design, Animation, Art, Narrative, User Research, and Engineering, the Principal ensures the player experience is intuitive, cohesive, accessible, and aligned with the game's creative vision.
- This highly influential individual-contributor role requires mentoring and guiding other team members without direct people management responsibilities.
Responsibilities
- Define and maintain the overall UI/UX vision in partnership with the Creative Director, Narrative Director, Game Director, and Art Director.
- Establish a cohesive experience across HUD, menus, navigation, onboarding, tutorials, settings, accessibility, and gameplay feedback.
- Define the game's information architecture, navigation logic, and interaction model, establishing reusable UX patterns and interface standards.
- Partner with Game Design, UI Art, Engineering, Narrative, Audio, Cinematics, and Animation to create a unified player experience.
- Translate the UI/UX vision into actionable priorities, requirements, and quality expectations while identifying dependencies and risks early.
- Establish quality benchmarks for usability, interaction, readability, consistency, and accessibility, leading or supporting playtests and reviews.
- Embed accessibility into the experience from the beginning, defining expectations for text readability, remapping, subtitles, and color usage.
- Ensure UI and interaction patterns account for console, PC, and other supported platforms while addressing technical and certification requirements.
- Mentor UI/UX designers, providing guidance on problem-solving, presentation, design rationale, and promoting consistent research and prototyping methods.
Requirements
- Significant professional experience in UI/UX design, including experience on AA or AAA or similarly complex game productions.
- Experience guiding UI/UX through multiple stages of development, ideally including at least one shipped title.
- Strong understanding of player-centred design, interaction design, information architecture, and usability principles.
- Demonstrated ability to define and communicate a cohesive UI/UX vision.
- Experience designing complex systems for console and PC games.
- Strong portfolio demonstrating end-to-end UX thinking, problem definition, iteration, and implemented outcomes.
- Experience with Unreal Engine and implementation pipelines is a must.
- Understanding of technical UI constraints, performance considerations, and scalable design systems.
- Knowledge of accessibility principles and platform requirements.
- Strong communication, facilitation, presentation, and stakeholder-management skills.
Preferred qualifications
- Experience working on action, adventure, platforming, or systemic gameplay titles.
- Experience supporting a project from early conception through launch.
- Familiarity with Unreal Motion Graphics, Common UI, or comparable runtime UI frameworks.
- Experience developing UI/UX for multiple platforms and input methods.
- Experience working with external development partners or co-development teams.
- Experience mentoring and coaching.
- Familiarity with localization, certification, and accessibility testing.
Benefits
- Insurance coverage and telemedicine from day one
- Transportation and meal allowance
- Referral bonus
- RRSP with employer contribution
Workplace
- Located in Montreal, Canada
Skills
- Unreal Engine
- Unreal Motion Graphics
- Common UI
- UI/UX Design
- Information Architecture
- Interaction Design
- Prototyping